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  1. 4 points
    Code of Conduct We here at Spartan Tactical have a relaxed approach to how we conduct ourselves during operations etc. This does not mean that anything goes. There are a few simple "rules" that we hope everyone can agree on and keep up with. Expectations. Use your common sense, if it feels wrong, then you probably shouldn't do it, and if you're not sure, ask. Treat everyone like you want to be treated yourself. Respect all members and guests regardless of rank, age, gender nationality etc. Approach operations and orientation with a more serious mindset, this doesn't mean you can't make jokes etc, it does mean don't be an obnoxious ass. Respect the orders from team leaders and command. Attendance We understand that real life comes first, we will never put anyone into the position of choosing between real life success and the group - as long as you are committed and able to COMMUNICATE YOUR CIRCUMSTANCES. We have DISCORD and this website that you can also participate in with discussions, helpful posts etc for when you are away from the game. Roleplay Freedom exists with load outs, however the team leaders will recommend load outs as well as determine kit types for operations and training. We also have a basic kit suggestion found here (link to basic loadout) Discipline If you are in violation of the Code Of Conduct you will be warned verbally by a command member. This may be over on discord or on TS. Essentially it means that an admin talks to you and tells you "hey don't do that" etc. Depending on the violation, you may be given an written warning by an admin or in the case of a member falling out of communication for more than four weeks. This is essentially asking if you are still interested in being a part of this unit. Serious violations of the CoCs, such as continuous breaching of an issue previously raised, then you will be benched. Essentially meaning taken off the active roster of members but not fully removed from the group. If you still do not make any contact or effort to address the issue at hand then you will be taken from a benched state to full removal from the group which as discussed at the beginning will include removal from TS, and DISCORD. SIMPLE. CLEAN. NO BS.
  2. 3 points
    Some of you have asked about the numerous types of ammo available with SMA/RHS/ACE. I haven't taken the time as of yet to write this up, only because I haven't tested to see if any of this actually matters, however after some time in the virtual arsenal, there are some mild differences and effectiveness. See below: For the TL:DR Crowd, my choices are highlighted Cartridge, Caliber 5.56 mm, Blank, M200 [Crimped tip with Violet lacquer seal]: 5.56×45mm training blank cartridge. Should be pretty self explanatory. I don't know why this is included in RHS, but here we are Cartridge, Caliber 5.56 mm, Ball, M855 [Green tip]: 5.56×45mm 62-grain FN SS109-equivalent ball cartridge with a steel penetrator tip over a lead core in a full copper jacket. Used 1982 - Present. This round sucks because it maintains velocity after hitting soft targets, and pretty much sucks against modern ceramic armor so I skip it. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Ball, M855A1 Enhanced Performance Round [unpainted steel penetrator tip] (2010–Present): 62-grain bullet w/ a 19-grain steel penetrator tip over a copper alloy core in a partial copper jacket. Lead Free Obama rounds. This round is the 'standard' when you pull a 5.56 SMA gun. This round also sucks against unarmored targets. It's okay against targets wearing armor. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856 [Orange tip]: 5.56×45mm 63.7-grain FN L110 tracer cartridge. Provides red visible light and lacks a steel penetrator. Tracer 1982 - Present Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856A1 [Red tip]: 5.56×45mm 56-grain Lead Free slug (LF) Tracer with similar ballistic performance to the M855A1 and improved trace to range consistency. Lead Free Obama Tracer to match the M855A1 Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Armor Piercing, M995 [Black tip]: 5.56×45mm 52-grain AP cartridge with a tungsten core. Its Armor Piercing Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, XM996 [Crimson tip]: So-called "Dim Tracer" with reduced effect primarily for use with night vision devices. These are available in game as 'Tracer, IR'. It's a tracer you can only see with NODS Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Special Ball, Long Range, Mk 262 Mod 0/1: 5.56×45mm 77-grain Open-Tipped Match/Hollow-Point Boat-Tail cartridge. Mod 0 features Sierra Matchking bullet, while Mod 1 features either Nosler or Sierra bullet. Now we are getting somewhere. This round rocks in long and short barreled 5.56 guns. This is usually my go to Round. Designed for 18"-20" barrels, but the extra velocity and bullet weight make it perfect for up close in 10.5" guns. Okay against armor Cartridge, Caliber 5.56 mm Ball, Enhanced 5.56 mm Carbine, MK318 MOD 0: 5.56×45mm 62-grain Open-Tipped Match Boat-Tail cartridge. Designated as Caliber 5.56 mm Ball, Carbine, Barrier. Also Called "SOST" and is available as an IR Tracer VERY NIIICE This is my second choice. Barrier Blind round good for soft cover penetration. Good performance against armor and unarmored. designed for 10.5" - 14.5" guns Cartridge, Caliber 7.62mm, NATO, Ball, M80 (United States): 147-grain (9.5 g) 7.62×51mm NATO ball cartridge. Standard 7.62 NATO Ammo. Fairly good all around Cartridge, Caliber 7.62mm, NATO, Ball, Enhanced Projectile Round, M80A1 (United States): 130-grain (8.4 g)[17] M80 Lead Free (LF) 7.62×51mm NATO ball cartridge.[18] 114.5-grain (7.4 g) of lead eliminated per M80A1 projectile. Shitty Obama round, SMA standard Cartridge, Caliber 7.62mm, NATO, Ball, Special, M118LR (United States): 175-grain (11.3 g) 7.62×51mm NATO Match-grade round specifically designed for long-range sniping. It uses a 175-grain (11.3 g) Sierra Match King Hollow Point Boat Tail bullet. Great round. Heavy hitter, great for long range, gobs of power out of Short barreled guns too, at close engagement ranges Cartridge, Caliber 7.62mm, NATO, Armor Piercing, M993 (United States): 126.6 grains (8.2 g) 7.62×51mm NATO armor-piercing round, black cartridge tip. Armor Piercing Cartridge, Caliber 7.62mm Special Ball, Long Range, MK 316 MOD 0 (United States): A 175-grain (11.3 g) round specifically designed for long-range sniping consisting of Sierra MatchKing Hollow Point Boat Tail projectiles, Federal Cartridge Company match cartridge cases and Gold Medal Match primers. The Propellant has been verified as IMR 4064 (per NSN 1305-01-567-6944 and Federal Cartridge Company Contract/Order Number N0016408DJN28 and has a charge weight per the specs of 41.745-grain (2.7 g) Modern M118LR. Great all around choice Cartridge, Caliber 7.62mm, NATO, Ball, Barrier, T762TNB1 MK319 MOD 0 (United States): 7.62×51mm NATO Enhance Behind barrier performance Enhance Function & casualty and muzzle flash requirements in short barrel carbines, 130 grains (8.4 g). 7.62mm Barrel Blind ammo, for soft cover penetration. Another good choice Let me know if there are any questions
  3. 3 points
    SPARTAN TACTICAL STANDARD OPERATING PROCEDURES Spartac is a PMC first and foremost, this means we aren't regimental when it comes to formalities and such. However we believe that certain actions should still be done in a structured fashion. Inside you will find information regarding communications, convoy movements, reacting to contact and others. The bread and butter of any armed force is its ability to communicate quickly and effectively, therefore we have drafted a way that is efficient down to the team level. Below is a brief rundown on the various radios, as well as the structure of how communications breakdown overall during operations. 121.1-9 is team freq RT-7800S 121 TL chat AN/PRC 152 33 LR command/ CAS if there isn't a lot of assets RT1523G 34 LR asset (applicable if there is a need to quiet chatter on 33) RT1523G RADIO ETIQUETTE To start, Comms need to be brief and clear. This is done by having pre-assigned call-signs. With call-signs we are able to know who you are, and who you are trying to talk to. This paints a clear picture of the battlefield for the operators. Following is how a clear and concise conversation should sound. ____________________(Who you are trying to call by call-sign) This is _____________________(Who you are by call-sign) The person being contacted will reply with __________________(your call-sign) This is _____________________________(Who you called) Send your message You will then say your message IE "there are friendlies to your south please acknowledge" They will reply making sure they got the info correct.(NOTE: if the message isn't as important there is no need to tie up comms by having the receiver of the message confirm the message. NOTE: if you do not get a reply immediately hold comms for 10-15 seconds to make sure the person you are trying to reach isn't talking to their team, RTO, aircraft, or command. Sometimes there is more to the battlefield that you will not see/ hear. Lastly brevity, and succinct, communications is the key. If you say something too fast the other parties will not understand the full message. if you take too long you are clogging up the channel when there may be more pertinent info to be relayed. A hasty and clear message will be the key to a successful mission. TERMS AND PHRASES Wilco= will comply Bird= aircraft Dustoff= medical evac IDF= indirect fire Runner= enemy combatant breaking contact Send again= your last message was not understood please say it again Repeat send= used to tell artillery that they need to send their last fire mission again. (this is why Gidget cringes every time you say it) Send it= artillery is allowed to send their fire mission (see repeat annotation) Relay to= ________ is out of com range for me but not for you so please relay this message to them 0 ZE RO 1 WUN 2 TOO 3 TREE 4 FOW ER 5 FIFE 6 SIX 7 SEV EN 8 AIT 9 NIN ER A ALFA AL FAH B BRAVO BRAH VOH C CHARLIE CHAR LEE (or) SHAR LEE D DELTA DELL TAH E ECHO ECK OH F FOXTROT FOKS TROT G GOLF GOLF H HOTEL HOH TELL I INDIA IN DEE AH J JULIETT JEW LEE ETT K KILO KEY LOW L LIMA LEE MAH M MIKE MIKE N NOVEMBER NO VEM BER O OSCAR OSS CAH P PAPA PAH PAH Q QUEBEC KEH BECK R ROMEO ROW ME OH S SIERRA SEE AIR RAH T TANGO TANG GO U UNIFORM YOU NEE FORM (or) OO NEE FORM V VICTOR VIK TAH W WHISKEY WISS KEY X XRAY ECKS RAY Y YANKEE YANG KEY Z ZULU ZOO LOO CAS AND SUPPORT CALLING ____________ this is _____________ requesting CAS mission. (Wait for reply) fly in from (cardinal direction) Target and flight path marked on map Target marked by laser Requesting _______(type of munition) ____________ this is _____________ requesting ARTY mission (wait for reply) Target grid reference xxx-xxx Keypad number 1-9 Number & type of rounds Confirm MOVEMENT AND ENGAGING Engaging the enemy and moving in a manner which provides cover for yourself and teammates whilst also setting up for better AOAs (Angles of attack) should become second nature. It all starts with some basic understanding and knowledge to expedite this process along, however as with any engagement this should be used as a reference, the actual situation will be more dynamic. First and foremost is the ability to identify COVER and CONCEALMENT. These are broken down simply, CONCEALMENT hides you from the enemy but provides little to no protection IE hiding behind a bush will make you harder to see but just as easy to shoot at. COVER will hide you from the enemy and provide substantial protection from small arms fire and fragmentation IE a HESCO barrier will prevent the enemy seeing you and rounds cannot pass through it. Always try to move for cover first, large trees, concrete barriers etc, if none is available move from bush to bush quickly and remember. I'm up he see's me, I'm down he doesn't. Moving as a team will mean the difference between success and failure, a well organised team will stand a much better chance at overcoming most obstacles than a team with no cohesion. It is therefore necessary to understand some basic formations. These will allow you to be better positioned to fight a closing force, defend a location more efficiently and so on. LINE Strong point: Full firepower forwards, great for minimizing friendly fire when engaging front. Can easily switch to engage targets to the rear.Weak point: Sides are exposed, only one soldier will be able to engage contacts directly on the sides, meaning the rest of the formation needs to relocate to engage. Rear is exposed, so periodically it should be checked. COLUMN Strong point: Ease of control and speed. This is the easiest formation to follow for movement. Weak point: Extremely vulnerable to attack from the front, only the pointman can immediately engage targets to the front. Most people need to relocate to engage, providing the enemy opportunity to do catastrophic damage. (STAGGERED COLUMN IS BASICALLY THE SAME HOWEVER IT SPREADS THE FORCE IN TWO ACROSS ROADS TO DIMINISH IED DAMAGE) WEDGE The wedge formation is the most sound option for protecting both the front and side flanks. The team can form quickly move into firing lines with with only half the unit needing to relocate if it is attacked on a flank. This should be the default formation for moving into unknown territory. If attacked from the sides now, at least half the group can immediately engage. Proper space is vital in all formations and in element positioning in general. It should be large enough so that the entire unit doesn’t get blown up from a single explosion and minimises the number of people that will get pinned. Ability to provide mutual support between elements. Survivability of elements. REACT TO CONTACT Call out contact immediately. Find and obtain the nearest fighting position. This should ideally be a position in cover. A position in concealment is better than nothing, but but makes finding cover the next priority. When caught out in the open, go prone immediately. Return fire immediately. Even if enemy individuals cannot be distinguished, fire in the general direction contact came from. Keep an eye out for positions that are likely to have enemies. Gaining fire superiority at the start of contact is a crucial advantage. These first 3 steps are crucial and should be repeated throughout contact. See Basic Drill. Listen for orders. The TL will rapidly start issuing orders in order to develop the situation. Those next in command should be prepared to take command in case of casualty. Maintain contact with battle buddies. Check if they are still alive and have immediate needs (smoke, cover, medical attention, etc). Observe the firefight as it develops. Both friendly and enemy elements will be manoeuvring during contact. Just because there is contact in a direction does not mean yet-undiscovered enemies are coming from a different direction. Keep the TL up to date on known enemy positions. Take initiative. This becomes easier with experience in Arma. Fireteams have the front seat in a fight and have the best awareness of the fight. Try to react to sudden opportunities or dangers. This includes spotting better cover, high value enemy targets, flanking avenues, etc. BREAK CONTACT Sometimes the need arises to tactically advance in the opposite direction. In order to not turn this into an organized rout, it is vital to maintain cohesion, and maintain volume of fire on the enemy. There are two good ways to break contact: BOUNDING The leader announces his intent to fall back to a position using bounding. One of more elements are designated as base of fire. The base of fire element goes firm and starts suppressing the enemy. Smoke can also be used to force certain enemies out of the fight. The bounding element moves to the rear of the element. Use cover, concealment, terrain, or smoke. They occupy a spot where they will be able to act as base of fire support for the other element. They let the base of fire element know they have gone firm. Upon hearing this, the base of fire element and bounding element switch roles. Repeat step 2-5 as necessary. Note on bounds There are two types of bounding, successive and alternating. Successive bounding is when one element takes the lead with the other element bounding up to them. Alternating bounding is where the elements bound past each other. It’s up to the bounding element lead to decide where to stop. He should keep in mind the nature of mutual support. PEELING The leader announces his intent to fall back towards a position by peeling. While all other element members keep up to fight with the enemy, the point man moves to the rear of the element, in the peeling direction. Always move behind the firing line, never in front of it. Move safely: Use cover, concealment or terrain. Avoid using smoke since it will not allow other element members to keep firing effectively. Some time after the point man has passed the second man in the element, he too moves to the rear of the element, in the peeling direction. This is repeated for every element member. The last element member to move before the original point man is on point again will announce he is ‘last man’. It’s his task to ensure no element members are still forward of the element. Repeat step 2-4 as necessary. VEHICLES & CONVOYS The main thing one must remember when taking a vehicle role is that you ultimately are there to support the infantry. It is not your job to run around pell-mell trying to rack up an impressive kill count; instead, you should do everything you can to work with friendly forces so that you can best support the infantry. DISMOUNTING When dismounting, infantry elements should provide 360° security as a standard. They should also try to get at least fifteen meters of clearance from the vehicle to help protect against primary or secondary explosions in the event that it is engaged. SITUATIONAL AWARENESS Everyone in a vehicle must scan their sectors to maintain situational awareness at all times. Vigilance will help to spot enemy ambushers and spoil their element of surprise. The sector a person scans will depend upon where they are placed in the vehicle. For an MRAP, basic sectors are depicted below. 360° coverage is the ultimate goal. HERRINGBONE The herringbone is used to disperse the platoon when travelling in the column formation. It maybe used during air attacks or when you must stop during movement. It lets the convoy move to covered and concealed positions off a road or from an open area and establishes all-round security without detailed instructions being issued. The vehicles are re-positioned as necessary to take advantage of the best cover, concealment, and fields of fire. Crew members dismount and establish security. COIL The coil is used to provide all-round (360 degree) security and observation when the unit is stationary. It is useful for tactical refuelling, resupply, and issuing orders. Because it presents an easy target, it is not designed to be used for long periods during daylight. HELICOPTERS MOUNTING When ordered to mount the helicopter for insertion, transportation, or evac first form a 360 area of security around the helo (Except when at base) Squad leads decide which squad will board the helo first, second, third etc. As the selected squad boards the other squads will maintain 360 security Squad lead will post up outside the helicopter as your squad boards. Squad lead should be last man in As you board call out over your local radio (Your name) On board. Squad leader call out over team lead radio (colour) squad in Continue until all squads are inside the helo While in the helo keep chatter to a minimum and keep radios clear for emergency communications DISMOUNTING DO NOT dismount the helicopter until the PILOT says that it is safe to dismount! Pilot will radio "All Teams Dismount" indicating that the helicopter is stable and it is safe to dismount the aircraft. When ordered to dismount the helicopter dismount and move about 10-15 meters away from the helicopter before taking a knee or prone position and maintaining 360 security Call over your local radio (Your name) and the general direction you are covering eg (Mcgee South East) If you notice that someone has already called a direction then pick another direction to cover, if all directions are covered then move to the area with the least amount of people Squad/team leads will be the last to dismount the helicopter the last one out will call "All out spin off" indicating it is safe for the pilot to depart Please note that these will be updated as necessary and are to be considered WIP
  4. 1 point
    MISSION BRIEFING 12/16/2017 9pm CST BACKGROUND INFORMATION Welcome to Diyali Province gentlemen. A contract has been provided extending over multiple contractors all wanting similar but albeit varying levels of support and security. The situation in the province is tense. A new local leader is to be elected in the coming weeks with public outcry for the candidates being high. Small attacks have taken place over the province but nothing more than intermittent rifle fire and hand grenade attacks. Also IDAP aid workers are in the province providing food water, repairs etc since ISIS were pushed out the area by a joint effort from Iraqi security forces and NATO airstrikes. There have been reports of supplies going missing, equipment destroyed, and people disappearing. It is speculated that a small ISIS cell is still operating in the area in an attempt to continue to sow fear and panic. We will be operating out of Khan Bani Saad Airbase in a small compound called Camp Al Rassa which has been provided to us willingly by Iraqi security. A few small air frames have been provided for quick response to emergencies. There is also a large motor pool which will be used for most contracts. We have been resupplied from SPARTAC HQ with a new shipment of vehicles and equipment for our use in this theater. They are requesting reports and performance, usability and functionality. MISSION & EXECUTION The second candidate was unimpressed with our ability to arrive at his compound with the press team due to "pilot error", he has however agreed to conduct a private meeting with an independent reporter in the village from his youth. We are tasked with setting up roadblocks around the village and securing it from vehicles entering and exiting in preparation for his arrival at an undisclosed time, we do know his appearance, check with teamleads for verification. Also we have a secondary task of finding and destroying any firearms and explosives in the village. The candidate is concerned that someone is supplying ISIS from here and wants it to stop. Time: 14:00 Objectives: Primary - ESTABLISH ROADBLOCKS AROUND AREA Secondary - SECURE AND DESTROY ANY WEAPONS AND ORDNANCE Tertiary - ESTABLISH GOOD RELATIONS WITH LOCAL POPULATION Al Rahmah 037013 Candidate appearance Rules Of Engagement: RFO (RETURN FIRE ONLY) Threat Level: AMBER (CAUTION) Insertion: CONVOY Respawn: AFTER ARRIVAL AT EACH LOCATION Extraction: CONVOY Uniform: CASUAL NON MILITARY Equipment: Light arms 5.56 & Below Requirements: ENGINEER X2 RISKS - CONCERNS - NOTES Assets: HMMWVS, MTVRS Weather Report: CLEAR SUNNY SKIES Additional Information: CONSIDER NO ONE AS HOSTILE UNLESS UNDER DIRECT ENGAGEMENT Role Play Requirements: 3-6 Additional Intel: IDAP & CIVILIANS IN THE AREA
  5. 1 point
    MISSION BRIEFING 12/2/2017 9pm CST BACKGROUND INFORMATION Welcome to Diyali Province gentlemen. A contract has been provided extending over multiple contractors all wanting similar but albeit varying levels of support and security. The situation in the province is tense. A new local leader is to be elected in the coming weeks with public outcry for the candidates being high. Small attacks have taken place over the province but nothing more than intermittent rifle fire and hand grenade attacks. Also IDAP aid workers are in the province providing food water, repairs etc since ISIS were pushed out the area by a joint effort from Iraqi security forces and NATO airstrikes. There have been reports of supplies going missing, equipment destroyed, and people disappearing. It is speculated that a small ISIS cell is still operating in the area in an attempt to continue to sow fear and panic. We will be operating out of Khan Bani Saad Airbase in a small compound called Camp Al Rassa which has been provided to us willingly by Iraqi security. A few small air frames have been provided for quick response to emergencies. There is also a large motor pool which will be used for most contracts. MISSION & EXECUTION Support local forces as necessary while maintaining the contract at all times. Establish a good reputation within the province by avoiding unnecessary destruction of property. Maintaining the security of designated personnel and there equipment. They will be travelling to 4 locations. Makarem - IDAP Team interview Abu Diya - Construction of new hospital Zawiyah - First candidate for election compound Al Zahraa - Second candidate for election compound Time: 0830 Objectives: Escort a PRESS team to locations around the province Primary - MAINTAIN PRESS TEAM SAFETY Secondary - GAIN INTEL ON ISIS PRESENCE AND VERIFY Tertiary - ESTABLISH GOOD RELATIONS WITH LOCAL POPULATION Rules Of Engagement: RFO (RETURN FIRE ONLY) Threat Level: GREEN (SAFE) PRESS TEAM CANDIDATE ONE CANDIDATE TWO IDAP TEAM LOCATION 045,026 CONSTRUCTION SITE 045,024 CANDIDATE ONE COMPOUND 011,027 CANDIDATE TWO COMPOUND 060,069 Insertion: CONVOY Respawn: AFTER ARRIVAL AT EACH LOCATION Extraction: CONVOY Uniform: CASUAL NON MILITARY Equipment: Light arms 5.56 & Below Requirements: NONE RISKS - CONCERNS - NOTES Assets: HMMWVS, MTVRS Weather Report: CLEAR SUNNY SKIES Additional Information: CONSIDER NO ONE AS HOSTILE UNLESS UNDER DIRECT ENGAGEMENT Role Play Requirements: 2 Additional Intel: IDAP & CIVILIANS IN THE AREA
  6. 1 point
    MISSION BRIEFING 12/10/2017 6pm CST BACKGROUND INFORMATION The island of Altis has devolved to a lawless state with the collapse of the AAF. We've been hired on to bring stability to the island. Cracking down on former AAF units gone rogue is our first priority. Last week : Spartan personnel successfully eliminated a rogue AAF commander who was involved in the interrogation of an asset working for Topside. Rescue of the asset was not possible. Secondary protocol was deemed necessary and the asset was liquidated by Spartan field operatives. Additional intelligence was prevented from falling into enemy hands, but we are also in the dark regarding what he knew. MISSION & EXECUTION A Spartan convoy sent to retrieve fuel and repair supplies was ambushed en route to base camp. The team was forced to split up and divert off the assigned movement order in an attempt to safeguard the logistical supplies. The surviving Spartans have given us the intended destination of the remainder of the convoy. We are unable to establish any comms with them at this time. FORM A QRF CONVOY TO LOCATIONS MARKED SEARCH FOR LOGISTICAL VEHICLES (1 FUEL TRUCK, 1 REPAIR TRUCK) FIND ANY SURVIVING SPARTAC PERSONNEL FULFILL LOGISTICAL CONVOY OBJECTIVE RESUPPLY MAIN TARMAC TIME :1200 Rules Of Engagement: RETURN FIRE ONLY Threat Level: UNKNOWN Insertion: Respawn: by stages assign by ELEMENT LEAD Extraction: REDACTED Uniform: CASUAL Requirements: 1 RP SLOT (IF PLAYER COUNT EXCEEDS 9) STANDARD OR TYPICAL FIRETEAMS
  7. 1 point
    MISSION BRIEFING 12/3/2017 6pm CST BACKGROUND INFORMATION The island of Altis has devolved to a lawless state with the collapse of the AAF. We've been hired on to bring stability to the island. Cracking down on former AAF units gone rogue is our first priority. Last week elements from the Devils Rejects were able to attain intel showing the location of a former AAF commander. We believe he is in communication with forces holding an asset from Topside. MISSION & EXECUTION We are moving to a secure staging closer via Ghosthawk. (IF PLAYER COUNT REACHES PAST 10 CHARLIE WILL PROVIDE INDIRECT SUPPORT VIA MORTAR) Alpha team will be using ATV's to A.O. to the objective. Bravo will be using RHIB boats to move down the coast line. Bravo team will set a ambush for possible QRF. Once Bravo is set, Alpha will execute a raid on the target location. Preserve stealth prior to raid. Obtain additional intel from AAF Commander Location Rescue ASSET EXTRACT TO INSERTION LOCATION DO NOT ALLOW ASSET TO BE RECAPTURED AT ALL COSTS. IF EXTRACTION IS NOT POSSIBLE TERMINATE ASSET TIME : 0500 Rules Of Engagement: STEALTH/ TEAM LEAD'S DISCRETION Threat Level: TRAUMATIC Insertion: GHOSTHAWK/ATV/RHIB Respawn: by stages assign by ELEMENT LEAD Extraction: REDACTED Uniform: ALPHA- M81 OR MULTICAM (ALPHA LEAD'S DECISION) BRAVO- BLACK (VSM BEANIE ENCOURAGED) Requirements: Player count dependent
  8. 1 point
    Also... The new NIA ammo? Because, you know, Mike doesn't do enough around here and needs to start picking it up. Lazy bum.
  9. 1 point
    my favorite is the cover vs concealmen
  10. 1 point
    That ammo cache Arma'd itself, not my fault the demo charge sent it to the upside-down.
  11. 1 point
    MISSION BRIEFING 11/26/2017 8pm Central BACKGROUND INFORMATION Welcome to Clafhan gentlemen and Weclome back to LD. We have been Getting Reports from the US army about AAF and talibans in talks about working together against the US. So they are Gonna be sending us into Clafghan to investigate and try and figure out what is going on. TBD MISSION & EXECUTION Our first mission is to sneak into a town and get eyes onto AAF forces and look our for any suspicious activity. Time: Early Morning Objectives: Primary Watch for suspicious activity and if any suspicious activity seen move in and neutralize Rules Of Engagement: Yellow Threat Level: AMBER (CAUTION) Insertion: Heli/Trucks Respawn: wait 5 mins then TP Extraction: Heli/Truck Uniform: AOR1 Equipment: Requirements: No Bullshit. Make jokes but, don't get out of hand RISKS - CONCERNS - NOTES Assets: Possible Army Infantry Weather Report: Cloudy Additional Information: http://steamcommunity.com/sharedfiles/filedetails/?id=761349672&searchtext=Clafghan Role Play Requirements: None Additional Intel: None
  12. 1 point
    I can Medic and run our team
  13. 1 point
  14. 1 point
    Hello everyone of SPARTAC, My name is Flyingtoaster1 and today I bring a proposal for a Operation Trebuchet op. What is Operation Trebuchet? well, it's a mod for ARMA 3 that brings in the units, vehicles, weapons, and uniforms of Halo, during the insurgency wars. So basically you have marines, ODST's, and insurgents (there are also Spartans, but they are coming soon). This mod is very fun and allows for one to expedience a different version of halo, in ARMA 3 (Also by the way, you can drop in via a ODST drop pod if that sound's awesome). I propose that we at SPARTAC host a campaign that is using this Operation Trebuchet mod along with our already existing mods. This campaign will take place on a preexisting and self saving scenario mission. (so the host and map developers don't have to worry about much!) This mission is called Liberation Altis. In this mission we start aboard the UNSC frigate "FINAL DAWN", and our task is to establish an FOB and to clear out the insurgents from Altis. This is supposed to be a long and fun campaign that is a lot of tactical and fun combat, with very little start up time at all. For your everyday solider, you'll be happy to know that you will be fighting a rather good AI, they are semi accurate, but not OP, they're properly balanced. For the people who want to be in command, there are squad leaders who can request for additional troops (that are AI) to assist them. Or you can be the commander and be able to call upon mass squads of Marines, ODST's and vehicles to help support your team though taking over Altis. Finally for the host and map creator, this scenario auto deletes and dead bodies and wreckage in a very short time, so there's little to now worry at all about having to clean up, that and this scenario can run all by itself. But if you guys wanna make your own special Operations for this, than be my guest. If anyone is interested in doing this Halo campaign and maybe bring something new to the table as for the list of our campaigns, then please give me your feedback and be sure to support my idea, and hopefully the higher-ups will allow for this campaign to get started. If you want to message me personally my steam link is http://steamcommunity.com/profiles/76561198059197523/ And if you are interested in the mod and scenario then here are the following links Mod http://steamcommunity.com/sharedfiles/filedetails/?id=769440155 Scenario http://steamcommunity.com/sharedfiles/filedetails/?id=563702771 There's also a Tanoa version of this mission as well http://steamcommunity.com/sharedfiles/filedetails/?id=772314372 Thank you and have a nice day!
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Spartan Tactical Group

The Spartan Tactical Group was organized in early 2016 to create a community for like-minded gamers. With a focus on teamwork, tactics and communication the group provides an experience lacking from many modern military shooters of today. Understanding the importance of brotherhood before victory, Spartan Tactical strives for a relaxed and light-hearted approach to not only the game, but our community as well. Hailing from all different backgrounds and walks of life, our membership is valued and our friends respected.

No matter the challenge, Spartans stand ready to answer the call.

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