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Showing content with the highest reputation since 07/13/2017 in all areas

  1. 4 points
    Code of Conduct We here at Spartan Tactical have a relaxed approach to how we conduct ourselves during operations etc. This does not mean that anything goes. There are a few simple "rules" that we hope everyone can agree on and keep up with. Expectations. Use your common sense, if it feels wrong, then you probably shouldn't do it, and if you're not sure, ask. Treat everyone like you want to be treated yourself. Respect all members and guests regardless of rank, age, gender, nationality etc. Approach operations and orientation with a more serious mindset, this doesn't mean you can't make jokes etc, it does mean don't be an obnoxious ass. Respect the orders from team leaders and command. Racism will NOT BE TOLERATED. Attendance We understand that real life comes first, we will never put anyone into the position of choosing between real life success and the group - as long as you are committed and able to COMMUNICATE YOUR CIRCUMSTANCES. We have DISCORD and this website that you can also participate in with discussions, helpful posts etc for when you are away from the game. Roleplay Freedom exists with load outs, however the team leaders will recommend load outs as well as determine kit types for operations and training. Discipline If you are in violation of the Code Of Conduct you will be warned verbally by a command member. This may be over on discord (https://discord.gg/aWxW9Z6) or on Teamspeak (ts.spartac.net). Essentially it means that an admin talks to you and tells you "hey don't do that" etc. Depending on the violation, you may be given an written warning by an admin or in the case of a member falling out of communication for more than four weeks. This is essentially us asking if you are still interested in being a part of this unit. Serious violations of the CoCs, such as continuous breaching of an issue previously raised, then you will be benched. Meaning taken off the active roster of members but not fully removed from the group. If you still do not make any contact or make an effort to address the issue at hand then you will be taken from a benched state to full removal from the group which as discussed at the beginning will include removal from TS, and DISCORD. SIMPLE. CLEAN. NO BS.
  2. 3 points
  3. 3 points
    Some of you have asked about the numerous types of ammo available with SMA/RHS/ACE. I haven't taken the time as of yet to write this up, only because I haven't tested to see if any of this actually matters, however after some time in the virtual arsenal, there are some mild differences and effectiveness. See below: For the TL:DR Crowd, my choices are highlighted Cartridge, Caliber 5.56 mm, Blank, M200 [Crimped tip with Violet lacquer seal]: 5.56×45mm training blank cartridge. Should be pretty self explanatory. I don't know why this is included in RHS, but here we are Cartridge, Caliber 5.56 mm, Ball, M855 [Green tip]: 5.56×45mm 62-grain FN SS109-equivalent ball cartridge with a steel penetrator tip over a lead core in a full copper jacket. Used 1982 - Present. This round sucks because it maintains velocity after hitting soft targets, and pretty much sucks against modern ceramic armor so I skip it. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Ball, M855A1 Enhanced Performance Round [unpainted steel penetrator tip] (2010–Present): 62-grain bullet w/ a 19-grain steel penetrator tip over a copper alloy core in a partial copper jacket. Lead Free Obama rounds. This round is the 'standard' when you pull a 5.56 SMA gun. This round also sucks against unarmored targets. It's okay against targets wearing armor. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856 [Orange tip]: 5.56×45mm 63.7-grain FN L110 tracer cartridge. Provides red visible light and lacks a steel penetrator. Tracer 1982 - Present Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856A1 [Red tip]: 5.56×45mm 56-grain Lead Free slug (LF) Tracer with similar ballistic performance to the M855A1 and improved trace to range consistency. Lead Free Obama Tracer to match the M855A1 Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Armor Piercing, M995 [Black tip]: 5.56×45mm 52-grain AP cartridge with a tungsten core. Its Armor Piercing Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, XM996 [Crimson tip]: So-called "Dim Tracer" with reduced effect primarily for use with night vision devices. These are available in game as 'Tracer, IR'. It's a tracer you can only see with NODS Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Special Ball, Long Range, Mk 262 Mod 0/1: 5.56×45mm 77-grain Open-Tipped Match/Hollow-Point Boat-Tail cartridge. Mod 0 features Sierra Matchking bullet, while Mod 1 features either Nosler or Sierra bullet. Now we are getting somewhere. This round rocks in long and short barreled 5.56 guns. This is usually my go to Round. Designed for 18"-20" barrels, but the extra velocity and bullet weight make it perfect for up close in 10.5" guns. Okay against armor Cartridge, Caliber 5.56 mm Ball, Enhanced 5.56 mm Carbine, MK318 MOD 0: 5.56×45mm 62-grain Open-Tipped Match Boat-Tail cartridge. Designated as Caliber 5.56 mm Ball, Carbine, Barrier. Also Called "SOST" and is available as an IR Tracer VERY NIIICE This is my second choice. Barrier Blind round good for soft cover penetration. Good performance against armor and unarmored. designed for 10.5" - 14.5" guns Cartridge, Caliber 7.62mm, NATO, Ball, M80 (United States): 147-grain (9.5 g) 7.62×51mm NATO ball cartridge. Standard 7.62 NATO Ammo. Fairly good all around Cartridge, Caliber 7.62mm, NATO, Ball, Enhanced Projectile Round, M80A1 (United States): 130-grain (8.4 g)[17] M80 Lead Free (LF) 7.62×51mm NATO ball cartridge.[18] 114.5-grain (7.4 g) of lead eliminated per M80A1 projectile. Shitty Obama round, SMA standard Cartridge, Caliber 7.62mm, NATO, Ball, Special, M118LR (United States): 175-grain (11.3 g) 7.62×51mm NATO Match-grade round specifically designed for long-range sniping. It uses a 175-grain (11.3 g) Sierra Match King Hollow Point Boat Tail bullet. Great round. Heavy hitter, great for long range, gobs of power out of Short barreled guns too, at close engagement ranges Cartridge, Caliber 7.62mm, NATO, Armor Piercing, M993 (United States): 126.6 grains (8.2 g) 7.62×51mm NATO armor-piercing round, black cartridge tip. Armor Piercing Cartridge, Caliber 7.62mm Special Ball, Long Range, MK 316 MOD 0 (United States): A 175-grain (11.3 g) round specifically designed for long-range sniping consisting of Sierra MatchKing Hollow Point Boat Tail projectiles, Federal Cartridge Company match cartridge cases and Gold Medal Match primers. The Propellant has been verified as IMR 4064 (per NSN 1305-01-567-6944 and Federal Cartridge Company Contract/Order Number N0016408DJN28 and has a charge weight per the specs of 41.745-grain (2.7 g) Modern M118LR. Great all around choice Cartridge, Caliber 7.62mm, NATO, Ball, Barrier, T762TNB1 MK319 MOD 0 (United States): 7.62×51mm NATO Enhance Behind barrier performance Enhance Function & casualty and muzzle flash requirements in short barrel carbines, 130 grains (8.4 g). 7.62mm Barrel Blind ammo, for soft cover penetration. Another good choice Let me know if there are any questions
  4. 3 points
    SPARTAN TACTICAL STANDARD OPERATING PROCEDURES Spartac is a PMC first and foremost, this means we aren't regimental when it comes to formalities and such. However we believe that certain actions should still be done in a structured fashion. Inside you will find information regarding communications, convoy movements, reacting to contact and others. The bread and butter of any armed force is its ability to communicate quickly and effectively, therefore we have drafted a way that is efficient down to the team level. Below is a brief rundown on the various radios, as well as the structure of how communications breakdown overall during operations. 121.1-9 is team freq RT-7800S 121 TL chat AN/PRC 152 33 LR command/ CAS if there isn't a lot of assets RT1523G 34 LR asset (applicable if there is a need to quiet chatter on 33) RT1523G RADIO ETIQUETTE To start, Comms need to be brief and clear. This is done by having pre-assigned call-signs. With call-signs we are able to know who you are, and who you are trying to talk to. This paints a clear picture of the battlefield for the operators. Following is how a clear and concise conversation should sound. ____________________(Who you are trying to call by call-sign) This is _____________________(Who you are by call-sign) The person being contacted will reply with __________________(your call-sign) This is _____________________________(Who you called) Send your message You will then say your message IE "there are friendlies to your south please acknowledge" They will reply making sure they got the info correct.(NOTE: if the message isn't as important there is no need to tie up comms by having the receiver of the message confirm the message. NOTE: if you do not get a reply immediately hold comms for 10-15 seconds to make sure the person you are trying to reach isn't talking to their team, RTO, aircraft, or command. Sometimes there is more to the battlefield that you will not see/ hear. Lastly brevity, and succinct, communications is the key. If you say something too fast the other parties will not understand the full message. if you take too long you are clogging up the channel when there may be more pertinent info to be relayed. A hasty and clear message will be the key to a successful mission. TERMS AND PHRASES Wilco= will comply Bird= aircraft Dustoff= medical evac IDF= indirect fire Runner= enemy combatant breaking contact Send again= your last message was not understood please say it again Repeat send= used to tell artillery that they need to send their last fire mission again. (this is why Gidget cringes every time you say it) Send it= artillery is allowed to send their fire mission (see repeat annotation) Relay to= ________ is out of com range for me but not for you so please relay this message to them 0 ZE RO 1 WUN 2 TOO 3 TREE 4 FOW ER 5 FIFE 6 SIX 7 SEV EN 8 AIT 9 NIN ER A ALFA AL FAH B BRAVO BRAH VOH C CHARLIE CHAR LEE (or) SHAR LEE D DELTA DELL TAH E ECHO ECK OH F FOXTROT FOKS TROT G GOLF GOLF H HOTEL HOH TELL I INDIA IN DEE AH J JULIETT JEW LEE ETT K KILO KEY LOW L LIMA LEE MAH M MIKE MIKE N NOVEMBER NO VEM BER O OSCAR OSS CAH P PAPA PAH PAH Q QUEBEC KEH BECK R ROMEO ROW ME OH S SIERRA SEE AIR RAH T TANGO TANG GO U UNIFORM YOU NEE FORM (or) OO NEE FORM V VICTOR VIK TAH W WHISKEY WISS KEY X XRAY ECKS RAY Y YANKEE YANG KEY Z ZULU ZOO LOO CAS AND SUPPORT CALLING ____________ this is _____________ requesting CAS mission. (Wait for reply) fly in from (cardinal direction) Target and flight path marked on map Target marked by laser Requesting _______(type of munition) ____________ this is _____________ requesting ARTY mission (wait for reply) Target grid reference xxx-xxx Keypad number 1-9 Number & type of rounds Confirm MOVEMENT AND ENGAGING Engaging the enemy and moving in a manner which provides cover for yourself and teammates whilst also setting up for better AOAs (Angles of attack) should become second nature. It all starts with some basic understanding and knowledge to expedite this process along, however as with any engagement this should be used as a reference, the actual situation will be more dynamic. First and foremost is the ability to identify COVER and CONCEALMENT. These are broken down simply, CONCEALMENT hides you from the enemy but provides little to no protection IE hiding behind a bush will make you harder to see but just as easy to shoot at. COVER will hide you from the enemy and provide substantial protection from small arms fire and fragmentation IE a HESCO barrier will prevent the enemy seeing you and rounds cannot pass through it. Always try to move for cover first, large trees, concrete barriers etc, if none is available move from bush to bush quickly and remember. I'm up he see's me, I'm down he doesn't. Moving as a team will mean the difference between success and failure, a well organised team will stand a much better chance at overcoming most obstacles than a team with no cohesion. It is therefore necessary to understand some basic formations. These will allow you to be better positioned to fight a closing force, defend a location more efficiently and so on. LINE Strong point: Full firepower forwards, great for minimizing friendly fire when engaging front. Can easily switch to engage targets to the rear.Weak point: Sides are exposed, only one soldier will be able to engage contacts directly on the sides, meaning the rest of the formation needs to relocate to engage. Rear is exposed, so periodically it should be checked. COLUMN Strong point: Ease of control and speed. This is the easiest formation to follow for movement. Weak point: Extremely vulnerable to attack from the front, only the pointman can immediately engage targets to the front. Most people need to relocate to engage, providing the enemy opportunity to do catastrophic damage. (STAGGERED COLUMN IS BASICALLY THE SAME HOWEVER IT SPREADS THE FORCE IN TWO ACROSS ROADS TO DIMINISH IED DAMAGE) WEDGE The wedge formation is the most sound option for protecting both the front and side flanks. The team can form quickly move into firing lines with with only half the unit needing to relocate if it is attacked on a flank. This should be the default formation for moving into unknown territory. If attacked from the sides now, at least half the group can immediately engage. Proper space is vital in all formations and in element positioning in general. It should be large enough so that the entire unit doesn’t get blown up from a single explosion and minimises the number of people that will get pinned. Ability to provide mutual support between elements. Survivability of elements. REACT TO CONTACT Call out contact immediately. Find and obtain the nearest fighting position. This should ideally be a position in cover. A position in concealment is better than nothing, but but makes finding cover the next priority. When caught out in the open, go prone immediately. Return fire immediately. Even if enemy individuals cannot be distinguished, fire in the general direction contact came from. Keep an eye out for positions that are likely to have enemies. Gaining fire superiority at the start of contact is a crucial advantage. These first 3 steps are crucial and should be repeated throughout contact. See Basic Drill. Listen for orders. The TL will rapidly start issuing orders in order to develop the situation. Those next in command should be prepared to take command in case of casualty. Maintain contact with battle buddies. Check if they are still alive and have immediate needs (smoke, cover, medical attention, etc). Observe the firefight as it develops. Both friendly and enemy elements will be manoeuvring during contact. Just because there is contact in a direction does not mean yet-undiscovered enemies are coming from a different direction. Keep the TL up to date on known enemy positions. Take initiative. This becomes easier with experience in Arma. Fireteams have the front seat in a fight and have the best awareness of the fight. Try to react to sudden opportunities or dangers. This includes spotting better cover, high value enemy targets, flanking avenues, etc. BREAK CONTACT Sometimes the need arises to tactically advance in the opposite direction. In order to not turn this into an organized rout, it is vital to maintain cohesion, and maintain volume of fire on the enemy. There are two good ways to break contact: BOUNDING The leader announces his intent to fall back to a position using bounding. One of more elements are designated as base of fire. The base of fire element goes firm and starts suppressing the enemy. Smoke can also be used to force certain enemies out of the fight. The bounding element moves to the rear of the element. Use cover, concealment, terrain, or smoke. They occupy a spot where they will be able to act as base of fire support for the other element. They let the base of fire element know they have gone firm. Upon hearing this, the base of fire element and bounding element switch roles. Repeat step 2-5 as necessary. Note on bounds There are two types of bounding, successive and alternating. Successive bounding is when one element takes the lead with the other element bounding up to them. Alternating bounding is where the elements bound past each other. It’s up to the bounding element lead to decide where to stop. He should keep in mind the nature of mutual support. PEELING The leader announces his intent to fall back towards a position by peeling. While all other element members keep up to fight with the enemy, the point man moves to the rear of the element, in the peeling direction. Always move behind the firing line, never in front of it. Move safely: Use cover, concealment or terrain. Avoid using smoke since it will not allow other element members to keep firing effectively. Some time after the point man has passed the second man in the element, he too moves to the rear of the element, in the peeling direction. This is repeated for every element member. The last element member to move before the original point man is on point again will announce he is ‘last man’. It’s his task to ensure no element members are still forward of the element. Repeat step 2-4 as necessary. VEHICLES & CONVOYS The main thing one must remember when taking a vehicle role is that you ultimately are there to support the infantry. It is not your job to run around pell-mell trying to rack up an impressive kill count; instead, you should do everything you can to work with friendly forces so that you can best support the infantry. DISMOUNTING When dismounting, infantry elements should provide 360° security as a standard. They should also try to get at least fifteen meters of clearance from the vehicle to help protect against primary or secondary explosions in the event that it is engaged. SITUATIONAL AWARENESS Everyone in a vehicle must scan their sectors to maintain situational awareness at all times. Vigilance will help to spot enemy ambushers and spoil their element of surprise. The sector a person scans will depend upon where they are placed in the vehicle. For an MRAP, basic sectors are depicted below. 360° coverage is the ultimate goal. HERRINGBONE The herringbone is used to disperse the platoon when travelling in the column formation. It maybe used during air attacks or when you must stop during movement. It lets the convoy move to covered and concealed positions off a road or from an open area and establishes all-round security without detailed instructions being issued. The vehicles are re-positioned as necessary to take advantage of the best cover, concealment, and fields of fire. Crew members dismount and establish security. COIL The coil is used to provide all-round (360 degree) security and observation when the unit is stationary. It is useful for tactical refuelling, resupply, and issuing orders. Because it presents an easy target, it is not designed to be used for long periods during daylight. HELICOPTERS MOUNTING When ordered to mount the helicopter for insertion, transportation, or evac first form a 360 area of security around the helo (Except when at base) Squad leads decide which squad will board the helo first, second, third etc. As the selected squad boards the other squads will maintain 360 security Squad lead will post up outside the helicopter as your squad boards. Squad lead should be last man in As you board call out over your local radio (Your name) On board. Squad leader call out over team lead radio (colour) squad in Continue until all squads are inside the helo While in the helo keep chatter to a minimum and keep radios clear for emergency communications DISMOUNTING DO NOT dismount the helicopter until the PILOT says that it is safe to dismount! Pilot will radio "All Teams Dismount" indicating that the helicopter is stable and it is safe to dismount the aircraft. When ordered to dismount the helicopter dismount and move about 10-15 meters away from the helicopter before taking a knee or prone position and maintaining 360 security Call over your local radio (Your name) and the general direction you are covering eg (Mcgee South East) If you notice that someone has already called a direction then pick another direction to cover, if all directions are covered then move to the area with the least amount of people Squad/team leads will be the last to dismount the helicopter the last one out will call "All out spin off" indicating it is safe for the pilot to depart Please note that these will be updated as necessary and are to be considered WIP
  5. 2 points
    Some things in SPARTAC are bad They can really make you mad Liberation just makes you swear and curse When you're chewing on Gidgets gristle Don't grumble, give a whistle And this'll help things turn out for the best And... Always look on the bright side of life (Whistle) Always look on the light side of life (Whistle) If life seems jolly rotten There's something you've forgotten And that's to shoot and explode and destroy and kill When you're feeling in the dumps Don't be silly chumps Just purse your cheeks and crash the extract bird - that's the thing And... Always look on the bright side of life (Whistle) (Come on!) Always look on the right side of life (Whistle) Farsight is quite absurd Zeus bolt's the final word You must always face the Reaper with a bow Forget about your sin Give the lord a grin Enjoy it - it's your last chance anyhow So always look on the bright side of death (Whistle) A-Just before you draw your terminal breath (Whistle) Zengiants a piece of shit When you look at him Hauer's a laugh and LRRR's a joke, it's true You'll see it's all a show Keep 'em laughin as you go Just remember that the last laugh is on you And... Always look on the bright side of life (Whistle) Always look on the right side of life (C'mon Delta, cheer up) Always look on the bright side of life Always look on the bright side of life (Worse things happen to innocents you know) (I mean - what have you got to lose? You know, you come from nothing - you're going back to nothing What have you lost? Nothing) Always look on the right side (I mean) of life (Nothing will come from nothing, ya know what they say Cheer up ya dickless nerd c'mon give us a grin! There ya go, see!) Always look on the right side of life... (Cheer up ya old bugger) (C'mon give us a grin!) (There ya go, see!)
  6. 2 points
    MISSION BRIEFING 12/23/2017 9pm CST BACKGROUND INFORMATION A most heinous act has occurred over a sleepy town in the Midwest US. a terrible act of unparalleled proportions which has incaculable ramifications. A UFO has appeared and shot down Santa's sleigh in an attempt to steal all the presents destined for all the children across the world. Santa has requested our help again to regain control of his sleigh and show these unknown aggressors what the Christmas spirit is all about. Sharing 7.62mm into the face of all alien bastards. MISSION & EXECUTION Enter the Winter town following the route set out by the roadblocks, ie if a right turn is blocked, go left. Engage all contacts on sight but double check for a man in a red suit. If he gets hit, he will summon god bolts from the heavens. Time: 23:00 Objectives: Primary - Reach Santa's position, egnage and wipe all alien threats. Rules Of Engagement: FTF(Free to Fire) Threat Level: BLACK (EXTREME) MOD COLLECTION: http://steamcommunity.com/sharedfiles/filedetails/?id=1232441503 Insertion: SPARTAC Vehicles Respawn: TL or Zeus Discretion Extraction: CONVOY Uniform: Pre Assigned Equipment: Pre Assigned Requirements: NONE
  7. 1 point
    Nice! I'll be there as Medic and whatever else is needed
  8. 1 point
    So this officially marks the Return of the Mcgee's Medals Program. Whenever I Mcgee see a Spartac Member go above and beyond the call of duty you will receive a Mcgee Medal which is pretty much just a funny picture and a shout out from me to the Higher ups BUT IT'S A GOOD WAY TO EARN BROWNIE POINTS!!! Tonight as you may have heard I stated who I wanted to give this medal to so @sparkstable (I hope because I keep getting names mixed up) Congratulations! You have earned the Mcgee Medal "Confidence Man!" I've been on your team for a few ops now and I have watched you develop the skills and qualities of a good leader (Note I said good not smart! Just kidding!) I've watched you grow into the position of a squad leader and tonight you demonstrated confidence, determination, effectiveness, and precision to lead your team in taking out four enemy targets! Now I'm going to end this before the others think you are sucking my D*** when we know you are sucking @Farsight's! Lucky Bastar- OH I mean uh Congratulations Soldier! *Salute* "Confidence Man!"
  9. 1 point
    +1 Palestinian Suicide Death Squad Made me laugh! Good job, ol' chap. (Now I want to watch that again... the Bigus Dickus joke was one of the funniest scenes in all cinema history)
  10. 1 point
  11. 1 point
  12. 1 point
    MISSION BRIEFING 12/2/2017 9pm CST BACKGROUND INFORMATION Welcome to Diyali Province gentlemen. A contract has been provided extending over multiple contractors all wanting similar but albeit varying levels of support and security. The situation in the province is tense. A new local leader is to be elected in the coming weeks with public outcry for the candidates being high. Small attacks have taken place over the province but nothing more than intermittent rifle fire and hand grenade attacks. Also IDAP aid workers are in the province providing food water, repairs etc since ISIS were pushed out the area by a joint effort from Iraqi security forces and NATO airstrikes. There have been reports of supplies going missing, equipment destroyed, and people disappearing. It is speculated that a small ISIS cell is still operating in the area in an attempt to continue to sow fear and panic. We will be operating out of Khan Bani Saad Airbase in a small compound called Camp Al Rassa which has been provided to us willingly by Iraqi security. A few small air frames have been provided for quick response to emergencies. There is also a large motor pool which will be used for most contracts. MISSION & EXECUTION Support local forces as necessary while maintaining the contract at all times. Establish a good reputation within the province by avoiding unnecessary destruction of property. Maintaining the security of designated personnel and there equipment. They will be travelling to 4 locations. Makarem - IDAP Team interview Abu Diya - Construction of new hospital Zawiyah - First candidate for election compound Al Zahraa - Second candidate for election compound Time: 0830 Objectives: Escort a PRESS team to locations around the province Primary - MAINTAIN PRESS TEAM SAFETY Secondary - GAIN INTEL ON ISIS PRESENCE AND VERIFY Tertiary - ESTABLISH GOOD RELATIONS WITH LOCAL POPULATION Rules Of Engagement: RFO (RETURN FIRE ONLY) Threat Level: GREEN (SAFE) PRESS TEAM CANDIDATE ONE CANDIDATE TWO IDAP TEAM LOCATION 045,026 CONSTRUCTION SITE 045,024 CANDIDATE ONE COMPOUND 011,027 CANDIDATE TWO COMPOUND 060,069 Insertion: CONVOY Respawn: AFTER ARRIVAL AT EACH LOCATION Extraction: CONVOY Uniform: CASUAL NON MILITARY Equipment: Light arms 5.56 & Below Requirements: NONE RISKS - CONCERNS - NOTES Assets: HMMWVS, MTVRS Weather Report: CLEAR SUNNY SKIES Additional Information: CONSIDER NO ONE AS HOSTILE UNLESS UNDER DIRECT ENGAGEMENT Role Play Requirements: 2 Additional Intel: IDAP & CIVILIANS IN THE AREA
  13. 1 point
    MISSION BRIEFING 12/10/2017 6pm CST BACKGROUND INFORMATION The island of Altis has devolved to a lawless state with the collapse of the AAF. We've been hired on to bring stability to the island. Cracking down on former AAF units gone rogue is our first priority. Last week : Spartan personnel successfully eliminated a rogue AAF commander who was involved in the interrogation of an asset working for Topside. Rescue of the asset was not possible. Secondary protocol was deemed necessary and the asset was liquidated by Spartan field operatives. Additional intelligence was prevented from falling into enemy hands, but we are also in the dark regarding what he knew. MISSION & EXECUTION A Spartan convoy sent to retrieve fuel and repair supplies was ambushed en route to base camp. The team was forced to split up and divert off the assigned movement order in an attempt to safeguard the logistical supplies. The surviving Spartans have given us the intended destination of the remainder of the convoy. We are unable to establish any comms with them at this time. FORM A QRF CONVOY TO LOCATIONS MARKED SEARCH FOR LOGISTICAL VEHICLES (1 FUEL TRUCK, 1 REPAIR TRUCK) FIND ANY SURVIVING SPARTAC PERSONNEL FULFILL LOGISTICAL CONVOY OBJECTIVE RESUPPLY MAIN TARMAC TIME :1200 Rules Of Engagement: RETURN FIRE ONLY Threat Level: UNKNOWN Insertion: Respawn: by stages assign by ELEMENT LEAD Extraction: REDACTED Uniform: CASUAL Requirements: 1 RP SLOT (IF PLAYER COUNT EXCEEDS 9) STANDARD OR TYPICAL FIRETEAMS
  14. 1 point
    Also... The new NIA ammo? Because, you know, Mike doesn't do enough around here and needs to start picking it up. Lazy bum.
  15. 1 point
    my favorite is the cover vs concealmen
  16. 1 point
    MISSION BRIEFING 11/26/2017 8pm Central BACKGROUND INFORMATION Welcome to Clafhan gentlemen and Weclome back to LD. We have been Getting Reports from the US army about AAF and talibans in talks about working together against the US. So they are Gonna be sending us into Clafghan to investigate and try and figure out what is going on. TBD MISSION & EXECUTION Our first mission is to sneak into a town and get eyes onto AAF forces and look our for any suspicious activity. Time: Early Morning Objectives: Primary Watch for suspicious activity and if any suspicious activity seen move in and neutralize Rules Of Engagement: Yellow Threat Level: AMBER (CAUTION) Insertion: Heli/Trucks Respawn: wait 5 mins then TP Extraction: Heli/Truck Uniform: AOR1 Equipment: Requirements: No Bullshit. Make jokes but, don't get out of hand RISKS - CONCERNS - NOTES Assets: Possible Army Infantry Weather Report: Cloudy Additional Information: http://steamcommunity.com/sharedfiles/filedetails/?id=761349672&searchtext=Clafghan Role Play Requirements: None Additional Intel: None
  17. 1 point
  18. 1 point
    I'm open to trimming the mods a bit. Sucks that RHS misbehaves so much. Any chance of doing NI Arms All in One would make my day. *After looking around maybe just a couple of the rifle packs, IDK*
  19. 1 point
    MISSION BRIEFING 10/29/2017 9pm CST BACKGROUND INFORMATION TAJIK / AFG BORDER After extensive NATO and CSAT combat operations, a hasty ceasefire has been signed. The current AO has roughly split latitudinally through the center. Checkpoints can be found along the frontier. Locally, the conflict was low intensity, as the area was of low strategic value. Local Militias 'kept the peace' among the populace for the most part, at times serving brutal 'justice'. Due to the lack of combat locally, the area became a safe haven for refugees from the surrounding areas, sometimes attracting families from as far as a couple hundred miles. The current situation is tedious. Altercations between NATO and CSAT forces have increased in volume, some coming very close to becoming a gunfight. Local Militias have been hosting demonstrations protesting the occupation, while local governmental forces are largely kept on their bases. Which Brings us to our contract. IDAP has launched a large scale humanitarian mission across the region, because of the scale, and tenuous situation, they have hired as loosely as security. After the loss of Tanoa, and our close call there during the second invasion, we felt this would be a solid contract to take. Anything to get us out of the pacific rim. Unfortunately, because of the scale of IDAP's mission, we did not have the manpower to cover their operations, and they hired a second PMC, a close competitor of ours for the other half of the contract. We have built a FOB, and an LP/OP near the NATO / CSAT demarcation line to expedite our travel times when needed. There may have been something about NATO banning PMC groups from their bases and FOBs as well. MISSION INTEL: It should now be clear that some of the local militias have decided to do something about the 'invaders' and staged a minor attack on NATO, CSAT and BLUFOR assets in the region. SOP and ROE remain UNCHANGED. The NATO / CSAT CEASEFIRE STANDS. Pay close attention to the civilian population, watch for forward observers. ANY CIVILIAN CARRYING COMMS ( INC. RADIOS, PHONES, ETC) OBSERVATION DEVICES SUCH AS CAMERAS, BINOS, NVG OR THERMAL EQUIPMENT ALSO FALL INTO THIS CATEGORY AND THESE INDIVIDUALS SHOULD BE EVALUATED AND DETAINED. THEY ARE TO BE TURNED OVER TO NATO FOR DETENTION. MISSION & EXECUTION A tribal militia is holding an Asset from Topside hostage. Comms indicating they are in talks to exchange him with GOV'T military forces. Topside has tasked us with retrieving the asset and disrupting the negotiation. Negotiations will be taking place away from the assets location. We are going to get in place early and set several charges near the site. Once those go live, the rescue team will move in and extract the asset during the confusion. A more elaborate movement plan will be given the night of the operation. THE ASSET IS TO BE LIQUIDATED IF RESCUE IS NOT POSSIBLE. DO NOT ALLOW THE ASSET TO BE CAPTURED AT ANY COST Requirements: LOCAL GARB, NO IDENTIFYING INSIGNIA 2X UNDERCOVER RECON(IED AND CONCEALED WEAPONS) Cyphas, Viking 2-4X RESCUE TEAMS (USE RHS RUSSIAN WEAPONS) Teamlead Spitfire, Medic Trauma, 2X OVERWATCH (SNIPER AND LMG) RISKS - CONCERNS - NOTES Assets:TRANSPORT VANS OR LOCAL TRUCKS Additional Information: Role Play Requirements: N/A Additional Intel: Rules Of Engagement: PRESERVE STEALTH/ ASSET ACQUIRED GREEN Threat Level: RED Insertion: CIVILIAN VEHICLES Respawn: TP Extraction: CIVILIAN VEHICLES Uniform: LOCAL GARB, NO IDENTIFYING INSIGNIA PRESENT Equipment: UNDERCOVER TEAM: 1 FIREARM THAT FITS IN EITHER VEST OR PACK, IEDs, DETONATOR OR CELL PHONE RESCUE TEAM RUSSIAN AK, SUPPRESSED SIDEARMS, FLASHBANG OVERWATCH LMG AND SNIPER RIFLE VARIANTS ALL APPROVED
  20. 1 point
    Awesome! Viking and Cyphas for undercover. Spitfire you're leading insert team, I'll tag along as medic,
  21. 1 point
    MISSION BRIEFING 10/14/2017 9pm CST BACKGROUND INFORMATION TAJIK / AFG BORDER After extensive NATO and CSAT combat operations, a hasty ceasefire has been signed. The current AO has roughly split latitudinally through the center. Checkpoints can be found along the frontier. Locally, the conflict was low intensity, as the area was of low strategic value. Local Militias 'kept the peace' among the populace for the most part, at times serving brutal 'justice'. Due to the lack of combat locally, the area became a safe haven for refugees from the surrounding areas, sometimes attracting families from as far as a couple hundred miles. The current situation is tedious. Altercations between NATO and CSAT forces have increased in volume, some coming very close to becoming a gunfight. Local Militias have been hosting demonstrations protesting the occupation, while local governmental forces are largely kept on their bases. Which Brings us to our contract. IDAP has launched a large scale humanitarian mission across the region, because of the scale, and tenuous situation, they have hired as loosely as security. After the loss of Tanoa, and our close call there during the second invasion, we felt this would be a solid contract to take. Anything to get us out of the pacific rim. Unfortunately, because of the scale of IDAP's mission, we did not have the manpower to cover their operations, and they hired a second PMC, a close competitor of ours for the other half of the contract. We have built a FOB, and an LP/OP near the NATO / CSAT demarcation line to expedite our travel times when needed. There may have been something about NATO banning PMC groups from their bases and FOBs as well. MISSION 9/23 AAR & INTEL: It should now be clear that some of the local militias have decided to do something about the 'invaders' and staged a minor attack on NATO, CSAT and BLUFOR assets in the region. SOP and ROE remain UNCHANGED. The NATO / CSAT CEASEFIRE STANDS. Pay close attention to the civilian population, watch for forward observers. ANY CIVILIAN CARRYING COMMS ( INC. RADIOS, PHONES, ETC) OBSERVATION DEVICES SUCH AS CAMERAS, BINOS, NVG OR THERMAL EQUIPMENT ALSO FALL INTO THIS CATEGORY AND THESE INDIVIDUALS SHOULD BE EVALUATED AND DETAINED. THEY ARE TO BE TURNED OVER TO NATO FOR DETENTION. MISSION & EXECUTION 10/14 MISSION IDAP is setting up an aid distribution site for the day in the town of Mafaraz. NATO continues to be stretched to their breaking point putting out 'fires' in Europe, Southeast Asia, the middle east, et al. We have reached an agreement with NATO for subcontracted security, thanks much to our performance in our impromptu QRF for the Brits. Our mission, sanctioned by NATO, will be to join up with IDAP in the town just after dawn and pull security for their distribution day. Easy Enough Some of our teams will be at the LP/OP across the riverbed, so team leaders should quickly raise each other on radio to coordinate linkup. FOB teams should cover the LP/OP team's transit from the high positions on the FOB. THE BATTLEFIELD IS HIGHLY FLUID. DO NOT ENGAGE UNLESS YOU HAVE BEEN ENGAGED. IDENT ALL TARGETS!! Time: 0630 ROLL, Move to Mafaraz Objectives: Linkup with IDAP in Mafaraz, pull security until they are ready to pack up As Directed by Command Requirements: N/A RISKS - CONCERNS - NOTES Assets: PROWLERS OR MATV, GMG PROHIBITED IN CURRENT SITUATION Weather Report: 100014Z 12208/12KT 3SM CLR Additional Information: IDENT ALL TARGETS, CIV, NGO, NONCOMBATANT PRESENCE EXTREME Role Play Requirements: N/A Additional Intel: Rules Of Engagement: RETURN FIRE ONLY Threat Level: AMBER Insertion: Ground Vehicle, TL Discretion Respawn: TP Extraction: Ground Vehicle, TL Discretion Uniform: Spartac Ballistic Helmet required, all other equipment, clothing, gear contractor dependant Equipment: FIRE TEAM LOADOUTS (GL, LMG, TL, RM) AMMO CROSS LOAD AND COMMONALITY SHOULD BE TL CONCERN AT, DEMO, HE OVER AND ABOVE 40MM RIFLE, AND M67 FRAG PROHIBITED IN CIVILIAN VILLAGES MINE DETECTION EQUIPMENT ONE PER TEAM IFF EQUIPMENT REQUIRED FACTIONS: IDAP NATO CSAT GOVERNMENT FORCES MILITIA MYRIMIDONES PRIVATE SECURITY LLC "MYRAH" FOR SHORTHAND UNK FORCES - DO NOT ENGAGE OBJECTIVE: Move to Mafaraz just after dawn, secure infil / exfil for IDAP as needed. Pull security for their aid distribution day. INTEL: AO MAP AS OF 10/14
  22. 1 point
    I second Mike's decision. LOL, as though I have any say in it.
  23. 1 point
    I'll try team lead again. I seem to be getting the hang of it.
  24. 1 point
    Happy New Year So begins a new year for SPARTAC, but what does that mean. Well I personally I am looking forward to expanding our roster, expanding our horizons into new subsections within SPARTAC and trying out new games together. Now as usual all this wouldn't be possible without your continued support over the previous year, so lets make 2017 even better by all coming together and really making SPARTAC a truly unique experience for new and old players alike.. Lastly, I am going to be pushing out a few "jobs" for members to take on at their own leisure. Each one will have a purpose and you will have the support you need if you need it. Here's to a new year of SPARTAC. View full article
  25. 1 point
    Welcome stranger! I am very happy to see that you have made it this far. You've taken the time to not only visit our site, but read this post and learn more about us and for that I am appreciative. My name is @Dakota, the founder of this group I call SPARTAC. This informational post has been written in an effort to provide you as well as other potential applicants and curious readers such as yourself a more thorough understanding of what Spartan Tactical is intended to be and the experience we hope to provide those who wish to join our community. First, perhaps it is best to start with what SPARTAC is not as to avoid wasting any of your time. SPARTAC is not a milsim group. We do not operate with true-to-life ranks, policies, procedures, protocols, responsibilities, etc. We do not enforce mandatory attendance or have mandatory gaming nights. We do not specify what role you must play or what loadout you must carry while playing it. We do not force you to wear certain pants with a certain vest. We do not expect you to blindly obey the leadership as if we are Gods nor do we expect you call us Sir. We do not require you to be put through training or jump through hoops to join us. Spartan Tactical Group (SPARTAC) was founded as a PC/ARMA based spin-off of a console-based clan, of which I have been a member for over a decade. SPARTAC intends to channel the vision and purpose of that clan in our growth, which includes making it our mission to provide a laid-back, casual, relaxed experience for all with an emphasis on finding good people to play games with first and foremost. Everything else comes after. The requirements for joining are simple, we do not ask much of you and we expect very little in return. SPARTAC aims to become more than a simple group, we hope to build not only a team, but a community of gamers who can call each other friends. We hope that together, with your help, we can achieve that goal. SPARTAC has been based on a private military company, first and foremost, because it provides an interesting dynamic with which we can operate and allows flexibility in the brand we employ. It is important to be clear that the PMC aspect of SPARTAC is solely for appearances and fun and that being a member of this "PMC" group does not mean you will not see us playing beyond our scope when we choose to do so. I.E. utilizing advanced air/ armor assets in game and so on. For the sake of "the story," being based on a PMC allows us that room to flex and bend rules to fit our informal, laid back style in addition to allowing us the diversity of our membership that we encourage amongst the group. Otherwise we will play the game as it is intended to be played. That being said, we do intend to ham it up a bit with custom built missions geared towards the PMC role and will structure our community with some fun references to being a PMC where can. While SPARTAC is very laid-back and casual, we do enjoy getting tactical as well. Tactical can be defined as "of, relating to, or constituting actions carefully planned to gain a specific military end." For us this means three things; we communicate, we work together and we play the objective. Simple as that. We are happy to provide ancillary experiences to enhance this including, but not limited to, a brief orientation, simulated training, recommended responsibilities of designated roles, suggested uniform and equipment loadouts per mission and so on. But at the end of the day, our one and only true purpose is to ensure we are all having a good time while doing it. I chose the name Spartan Tactical Group with a few different inspirations/influences in mind. The structure of the name, Spartan Tactical Group, was directly influenced by other actual PMCs in operation including the RSB Group and Control Risks Group. The "Tactical" quite obviously is in place to emphasize that while we are all about the relaxed requirements and play styles, we also do enjoy employing tactics in our games too from time to time. And finally, the most obvious reference: Spartan. The city-state of Sparta and her warriors need little introduction, nor explanation, however if you are interested you can read more here. And that, in a nutshell, summarizes the mission and intent of Spartan Tactical. Thank you for taking the time to learn more about us. We hope you'll consider joining our team and as we grow, we hope you'll be proud to be called a Spartan and come to think of your fellow Spartans as a second family. - Dakota SPARTAC Founder
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Spartan Tactical Group

The Spartan Tactical Group was organized in early 2016 to create a community for like-minded gamers. With a focus on teamwork, tactics and communication the group provides an experience lacking from many modern military shooters of today. Understanding the importance of brotherhood before victory, Spartan Tactical strives for a relaxed and light-hearted approach to not only the game, but our community as well. Hailing from all different backgrounds and walks of life, our membership is valued and our friends respected.

No matter the challenge, Spartans stand ready to answer the call.

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