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Showing most liked content since 01/23/2017 in all areas

  1. 6 points
    I think she is beautiful, but I'm sure is my dad blinders. She probably looks like an alien at the moment lol.
  2. 6 points
    Going to bed will never be the same once Trauma has put you to bed with his magic touch. Such soothing memories! Only elite warriors in Spartac get this type of treatment. When it happens you will know it
  3. 4 points
    Code of Conduct We here at Spartan Tactical have a relaxed approach to how we conduct ourselves during operations etc. This does not mean that anything goes. There are a few simple "rules" that we hope everyone can agree on and keep up with. Expectations. Use your common sense, if it feels wrong, then you probably shouldn't do it, and if you're not sure, ask. Treat everyone like you want to be treated yourself. Respect all members and guests regardless of rank, age, gender nationality etc. Approach operations and orientation with a more serious mindset, this doesn't mean you can't make jokes etc, it does mean don't be an obnoxious ass. Respect the orders from team leaders and command. Attendance We understand that real life comes first, we will never put anyone into the position of choosing between real life success and the group - as long as you are committed and able to COMMUNICATE YOUR CIRCUMSTANCES. We have DISCORD and this website that you can also participate in with discussions, helpful posts etc for when you are away from the game. Roleplay Freedom exists with load outs, however the team leaders will recommend load outs as well as determine kit types for operations and training. We also have a basic kit suggestion found here (link to basic loadout) Discipline If you are in violation of the Code Of Conduct you will be warned verbally by a command member. This may be over on discord or on TS. Essentially it means that an admin talks to you and tells you "hey don't do that" etc. Depending on the violation, you may be given an written warning by an admin or in the case of a member falling out of communication for more than four weeks. This is essentially asking if you are still interested in being a part of this unit. Serious violations of the CoCs, such as continuous breaching of an issue previously raised, then you will be benched. Essentially meaning taken off the active roster of members but not fully removed from the group. If you still do not make any contact or effort to address the issue at hand then you will be taken from a benched state to full removal from the group which as discussed at the beginning will include removal from TS, and DISCORD. SIMPLE. CLEAN. NO BS.
  4. 4 points
    Still more competent than most of you bastards. @LRRRtheDestroyer @FramesNotFound @Farsight @VikingAus
  5. 4 points
  6. 4 points
    Having my birthday party then so i wont make it sadly. Attached is my new baby girl for you guys who haven't seen her
  7. 4 points
    and he was never heard from again
  8. 4 points
    Life's good gents, getting in shape and making dollar dollar bills, still up in the air with Amazon however it turns out an old army buddy of mine works at the data center I'm trying to get hired at. So yay. More snapshots of the easy life. Also, 'memba Dakota? I 'memba
  9. 4 points
    Personnel - Deals with any issues that may affect members or disruptions within the member base. Quartermaster - Defines what should and shouldn't be necessary for operations as well as answering any questions regarding equipment. Liaison - First port of call for members with any questions that may be for command. I hope that answers your question @Colt1689
  10. 3 points
  11. 3 points
    Some of you have asked about the numerous types of ammo available with SMA/RHS/ACE. I haven't taken the time as of yet to write this up, only because I haven't tested to see if any of this actually matters, however after some time in the virtual arsenal, there are some mild differences and effectiveness. See below: For the TL:DR Crowd, my choices are highlighted Cartridge, Caliber 5.56 mm, Blank, M200 [Crimped tip with Violet lacquer seal]: 5.56×45mm training blank cartridge. Should be pretty self explanatory. I don't know why this is included in RHS, but here we are Cartridge, Caliber 5.56 mm, Ball, M855 [Green tip]: 5.56×45mm 62-grain FN SS109-equivalent ball cartridge with a steel penetrator tip over a lead core in a full copper jacket. Used 1982 - Present. This round sucks because it maintains velocity after hitting soft targets, and pretty much sucks against modern ceramic armor so I skip it. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Ball, M855A1 Enhanced Performance Round [unpainted steel penetrator tip] (2010–Present): 62-grain bullet w/ a 19-grain steel penetrator tip over a copper alloy core in a partial copper jacket. Lead Free Obama rounds. This round is the 'standard' when you pull a 5.56 SMA gun. This round also sucks against unarmored targets. It's okay against targets wearing armor. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856 [Orange tip]: 5.56×45mm 63.7-grain FN L110 tracer cartridge. Provides red visible light and lacks a steel penetrator. Tracer 1982 - Present Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856A1 [Red tip]: 5.56×45mm 56-grain Lead Free slug (LF) Tracer with similar ballistic performance to the M855A1 and improved trace to range consistency. Lead Free Obama Tracer to match the M855A1 Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Armor Piercing, M995 [Black tip]: 5.56×45mm 52-grain AP cartridge with a tungsten core. Its Armor Piercing Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, XM996 [Crimson tip]: So-called "Dim Tracer" with reduced effect primarily for use with night vision devices. These are available in game as 'Tracer, IR'. It's a tracer you can only see with NODS Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Special Ball, Long Range, Mk 262 Mod 0/1: 5.56×45mm 77-grain Open-Tipped Match/Hollow-Point Boat-Tail cartridge. Mod 0 features Sierra Matchking bullet, while Mod 1 features either Nosler or Sierra bullet. Now we are getting somewhere. This round rocks in long and short barreled 5.56 guns. This is usually my go to Round. Designed for 18"-20" barrels, but the extra velocity and bullet weight make it perfect for up close in 10.5" guns. Okay against armor Cartridge, Caliber 5.56 mm Ball, Enhanced 5.56 mm Carbine, MK318 MOD 0: 5.56×45mm 62-grain Open-Tipped Match Boat-Tail cartridge. Designated as Caliber 5.56 mm Ball, Carbine, Barrier. Also Called "SOST" and is available as an IR Tracer VERY NIIICE This is my second choice. Barrier Blind round good for soft cover penetration. Good performance against armor and unarmored. designed for 10.5" - 14.5" guns Cartridge, Caliber 7.62mm, NATO, Ball, M80 (United States): 147-grain (9.5 g) 7.62×51mm NATO ball cartridge. Standard 7.62 NATO Ammo. Fairly good all around Cartridge, Caliber 7.62mm, NATO, Ball, Enhanced Projectile Round, M80A1 (United States): 130-grain (8.4 g)[17] M80 Lead Free (LF) 7.62×51mm NATO ball cartridge.[18] 114.5-grain (7.4 g) of lead eliminated per M80A1 projectile. Shitty Obama round, SMA standard Cartridge, Caliber 7.62mm, NATO, Ball, Special, M118LR (United States): 175-grain (11.3 g) 7.62×51mm NATO Match-grade round specifically designed for long-range sniping. It uses a 175-grain (11.3 g) Sierra Match King Hollow Point Boat Tail bullet. Great round. Heavy hitter, great for long range, gobs of power out of Short barreled guns too, at close engagement ranges Cartridge, Caliber 7.62mm, NATO, Armor Piercing, M993 (United States): 126.6 grains (8.2 g) 7.62×51mm NATO armor-piercing round, black cartridge tip. Armor Piercing Cartridge, Caliber 7.62mm Special Ball, Long Range, MK 316 MOD 0 (United States): A 175-grain (11.3 g) round specifically designed for long-range sniping consisting of Sierra MatchKing Hollow Point Boat Tail projectiles, Federal Cartridge Company match cartridge cases and Gold Medal Match primers. The Propellant has been verified as IMR 4064 (per NSN 1305-01-567-6944 and Federal Cartridge Company Contract/Order Number N0016408DJN28 and has a charge weight per the specs of 41.745-grain (2.7 g) Modern M118LR. Great all around choice Cartridge, Caliber 7.62mm, NATO, Ball, Barrier, T762TNB1 MK319 MOD 0 (United States): 7.62×51mm NATO Enhance Behind barrier performance Enhance Function & casualty and muzzle flash requirements in short barrel carbines, 130 grains (8.4 g). 7.62mm Barrel Blind ammo, for soft cover penetration. Another good choice Let me know if there are any questions
  12. 3 points
    SPARTAN TACTICAL STANDARD OPERATING PROCEDURES Spartac is a PMC first and foremost, this means we aren't regimental when it comes to formalities and such. However we believe that certain actions should still be done in a structured fashion. Inside you will find information regarding communications, convoy movements, reacting to contact and others. The bread and butter of any armed force is its ability to communicate quickly and effectively, therefore we have drafted a way that is efficient down to the team level. Below is a brief rundown on the various radios, as well as the structure of how communications breakdown overall during operations. 121.1-9 is team freq RT-7800S 121 TL chat AN/PRC 152 33 LR command/ CAS if there isn't a lot of assets RT1523G 34 LR asset (applicable if there is a need to quiet chatter on 33) RT1523G RADIO ETIQUETTE To start, Comms need to be brief and clear. This is done by having pre-assigned call-signs. With call-signs we are able to know who you are, and who you are trying to talk to. This paints a clear picture of the battlefield for the operators. Following is how a clear and concise conversation should sound. ____________________(Who you are trying to call by call-sign) This is _____________________(Who you are by call-sign) The person being contacted will reply with __________________(your call-sign) This is _____________________________(Who you called) Send your message You will then say your message IE "there are friendlies to your south please acknowledge" They will reply making sure they got the info correct.(NOTE: if the message isn't as important there is no need to tie up comms by having the receiver of the message confirm the message. NOTE: if you do not get a reply immediately hold comms for 10-15 seconds to make sure the person you are trying to reach isn't talking to their team, RTO, aircraft, or command. Sometimes there is more to the battlefield that you will not see/ hear. Lastly brevity, and succinct, communications is the key. If you say something too fast the other parties will not understand the full message. if you take too long you are clogging up the channel when there may be more pertinent info to be relayed. A hasty and clear message will be the key to a successful mission. TERMS AND PHRASES Wilco= will comply Bird= aircraft Dustoff= medical evac IDF= indirect fire Runner= enemy combatant breaking contact Send again= your last message was not understood please say it again Repeat send= used to tell artillery that they need to send their last fire mission again. (this is why Gidget cringes every time you say it) Send it= artillery is allowed to send their fire mission (see repeat annotation) Relay to= ________ is out of com range for me but not for you so please relay this message to them 0 ZE RO 1 WUN 2 TOO 3 TREE 4 FOW ER 5 FIFE 6 SIX 7 SEV EN 8 AIT 9 NIN ER A ALFA AL FAH B BRAVO BRAH VOH C CHARLIE CHAR LEE (or) SHAR LEE D DELTA DELL TAH E ECHO ECK OH F FOXTROT FOKS TROT G GOLF GOLF H HOTEL HOH TELL I INDIA IN DEE AH J JULIETT JEW LEE ETT K KILO KEY LOW L LIMA LEE MAH M MIKE MIKE N NOVEMBER NO VEM BER O OSCAR OSS CAH P PAPA PAH PAH Q QUEBEC KEH BECK R ROMEO ROW ME OH S SIERRA SEE AIR RAH T TANGO TANG GO U UNIFORM YOU NEE FORM (or) OO NEE FORM V VICTOR VIK TAH W WHISKEY WISS KEY X XRAY ECKS RAY Y YANKEE YANG KEY Z ZULU ZOO LOO CAS AND SUPPORT CALLING ____________ this is _____________ requesting CAS mission. (Wait for reply) fly in from (cardinal direction) Target and flight path marked on map Target marked by laser Requesting _______(type of munition) ____________ this is _____________ requesting ARTY mission (wait for reply) Target grid reference xxx-xxx Keypad number 1-9 Number & type of rounds Confirm MOVEMENT AND ENGAGING Engaging the enemy and moving in a manner which provides cover for yourself and teammates whilst also setting up for better AOAs (Angles of attack) should become second nature. It all starts with some basic understanding and knowledge to expedite this process along, however as with any engagement this should be used as a reference, the actual situation will be more dynamic. First and foremost is the ability to identify COVER and CONCEALMENT. These are broken down simply, CONCEALMENT hides you from the enemy but provides little to no protection IE hiding behind a bush will make you harder to see but just as easy to shoot at. COVER will hide you from the enemy and provide substantial protection from small arms fire and fragmentation IE a HESCO barrier will prevent the enemy seeing you and rounds cannot pass through it. Always try to move for cover first, large trees, concrete barriers etc, if none is available move from bush to bush quickly and remember. I'm up he see's me, I'm down he doesn't. Moving as a team will mean the difference between success and failure, a well organised team will stand a much better chance at overcoming most obstacles than a team with no cohesion. It is therefore necessary to understand some basic formations. These will allow you to be better positioned to fight a closing force, defend a location more efficiently and so on. LINE Strong point: Full firepower forwards, great for minimizing friendly fire when engaging front. Can easily switch to engage targets to the rear.Weak point: Sides are exposed, only one soldier will be able to engage contacts directly on the sides, meaning the rest of the formation needs to relocate to engage. Rear is exposed, so periodically it should be checked. COLUMN Strong point: Ease of control and speed. This is the easiest formation to follow for movement. Weak point: Extremely vulnerable to attack from the front, only the pointman can immediately engage targets to the front. Most people need to relocate to engage, providing the enemy opportunity to do catastrophic damage. (STAGGERED COLUMN IS BASICALLY THE SAME HOWEVER IT SPREADS THE FORCE IN TWO ACROSS ROADS TO DIMINISH IED DAMAGE) WEDGE The wedge formation is the most sound option for protecting both the front and side flanks. The team can form quickly move into firing lines with with only half the unit needing to relocate if it is attacked on a flank. This should be the default formation for moving into unknown territory. If attacked from the sides now, at least half the group can immediately engage. Proper space is vital in all formations and in element positioning in general. It should be large enough so that the entire unit doesn’t get blown up from a single explosion and minimises the number of people that will get pinned. Ability to provide mutual support between elements. Survivability of elements. REACT TO CONTACT Call out contact immediately. Find and obtain the nearest fighting position. This should ideally be a position in cover. A position in concealment is better than nothing, but but makes finding cover the next priority. When caught out in the open, go prone immediately. Return fire immediately. Even if enemy individuals cannot be distinguished, fire in the general direction contact came from. Keep an eye out for positions that are likely to have enemies. Gaining fire superiority at the start of contact is a crucial advantage. These first 3 steps are crucial and should be repeated throughout contact. See Basic Drill. Listen for orders. The TL will rapidly start issuing orders in order to develop the situation. Those next in command should be prepared to take command in case of casualty. Maintain contact with battle buddies. Check if they are still alive and have immediate needs (smoke, cover, medical attention, etc). Observe the firefight as it develops. Both friendly and enemy elements will be manoeuvring during contact. Just because there is contact in a direction does not mean yet-undiscovered enemies are coming from a different direction. Keep the TL up to date on known enemy positions. Take initiative. This becomes easier with experience in Arma. Fireteams have the front seat in a fight and have the best awareness of the fight. Try to react to sudden opportunities or dangers. This includes spotting better cover, high value enemy targets, flanking avenues, etc. BREAK CONTACT Sometimes the need arises to tactically advance in the opposite direction. In order to not turn this into an organized rout, it is vital to maintain cohesion, and maintain volume of fire on the enemy. There are two good ways to break contact: BOUNDING The leader announces his intent to fall back to a position using bounding. One of more elements are designated as base of fire. The base of fire element goes firm and starts suppressing the enemy. Smoke can also be used to force certain enemies out of the fight. The bounding element moves to the rear of the element. Use cover, concealment, terrain, or smoke. They occupy a spot where they will be able to act as base of fire support for the other element. They let the base of fire element know they have gone firm. Upon hearing this, the base of fire element and bounding element switch roles. Repeat step 2-5 as necessary. Note on bounds There are two types of bounding, successive and alternating. Successive bounding is when one element takes the lead with the other element bounding up to them. Alternating bounding is where the elements bound past each other. It’s up to the bounding element lead to decide where to stop. He should keep in mind the nature of mutual support. PEELING The leader announces his intent to fall back towards a position by peeling. While all other element members keep up to fight with the enemy, the point man moves to the rear of the element, in the peeling direction. Always move behind the firing line, never in front of it. Move safely: Use cover, concealment or terrain. Avoid using smoke since it will not allow other element members to keep firing effectively. Some time after the point man has passed the second man in the element, he too moves to the rear of the element, in the peeling direction. This is repeated for every element member. The last element member to move before the original point man is on point again will announce he is ‘last man’. It’s his task to ensure no element members are still forward of the element. Repeat step 2-4 as necessary. VEHICLES & CONVOYS The main thing one must remember when taking a vehicle role is that you ultimately are there to support the infantry. It is not your job to run around pell-mell trying to rack up an impressive kill count; instead, you should do everything you can to work with friendly forces so that you can best support the infantry. DISMOUNTING When dismounting, infantry elements should provide 360° security as a standard. They should also try to get at least fifteen meters of clearance from the vehicle to help protect against primary or secondary explosions in the event that it is engaged. SITUATIONAL AWARENESS Everyone in a vehicle must scan their sectors to maintain situational awareness at all times. Vigilance will help to spot enemy ambushers and spoil their element of surprise. The sector a person scans will depend upon where they are placed in the vehicle. For an MRAP, basic sectors are depicted below. 360° coverage is the ultimate goal. HERRINGBONE The herringbone is used to disperse the platoon when travelling in the column formation. It maybe used during air attacks or when you must stop during movement. It lets the convoy move to covered and concealed positions off a road or from an open area and establishes all-round security without detailed instructions being issued. The vehicles are re-positioned as necessary to take advantage of the best cover, concealment, and fields of fire. Crew members dismount and establish security. COIL The coil is used to provide all-round (360 degree) security and observation when the unit is stationary. It is useful for tactical refuelling, resupply, and issuing orders. Because it presents an easy target, it is not designed to be used for long periods during daylight. HELICOPTERS MOUNTING When ordered to mount the helicopter for insertion, transportation, or evac first form a 360 area of security around the helo (Except when at base) Squad leads decide which squad will board the helo first, second, third etc. As the selected squad boards the other squads will maintain 360 security Squad lead will post up outside the helicopter as your squad boards. Squad lead should be last man in As you board call out over your local radio (Your name) On board. Squad leader call out over team lead radio (colour) squad in Continue until all squads are inside the helo While in the helo keep chatter to a minimum and keep radios clear for emergency communications DISMOUNTING DO NOT dismount the helicopter until the PILOT says that it is safe to dismount! Pilot will radio "All Teams Dismount" indicating that the helicopter is stable and it is safe to dismount the aircraft. When ordered to dismount the helicopter dismount and move about 10-15 meters away from the helicopter before taking a knee or prone position and maintaining 360 security Call over your local radio (Your name) and the general direction you are covering eg (Mcgee South East) If you notice that someone has already called a direction then pick another direction to cover, if all directions are covered then move to the area with the least amount of people Squad/team leads will be the last to dismount the helicopter the last one out will call "All out spin off" indicating it is safe for the pilot to depart Please note that these will be updated as necessary and are to be considered WIP
  13. 3 points
  14. 3 points
    JTAC and forward ground team sounds like my kind of thing. again thanks for the pictures On a funnier note this was spit at the end of last Saturdays op
  15. 3 points
    Lord Farsight bestows his blessing upon this tiny human. Also congrats man, it's rewarding and disgusting at the same time lol.
  16. 3 points
  17. 3 points
    Will be there like always, sorry I haven't been on but "For Honor" dropped and whacking peoples heads off with a ball and chain flail makes me hard.
  18. 3 points
    I wanted to emphasize the intent behind #2 is to limit bugging Cyphas about random things. LET THE MAN SLEEP. My personal rule is that if he isn't on the TS, I don't message him.
  19. 2 points
    Some things in SPARTAC are bad They can really make you mad Liberation just makes you swear and curse When you're chewing on Gidgets gristle Don't grumble, give a whistle And this'll help things turn out for the best And... Always look on the bright side of life (Whistle) Always look on the light side of life (Whistle) If life seems jolly rotten There's something you've forgotten And that's to shoot and explode and destroy and kill When you're feeling in the dumps Don't be silly chumps Just purse your cheeks and crash the extract bird - that's the thing And... Always look on the bright side of life (Whistle) (Come on!) Always look on the right side of life (Whistle) Farsight is quite absurd Zeus bolt's the final word You must always face the Reaper with a bow Forget about your sin Give the lord a grin Enjoy it - it's your last chance anyhow So always look on the bright side of death (Whistle) A-Just before you draw your terminal breath (Whistle) Zengiants a piece of shit When you look at him Hauer's a laugh and LRRR's a joke, it's true You'll see it's all a show Keep 'em laughin as you go Just remember that the last laugh is on you And... Always look on the bright side of life (Whistle) Always look on the right side of life (C'mon Delta, cheer up) Always look on the bright side of life Always look on the bright side of life (Worse things happen to innocents you know) (I mean - what have you got to lose? You know, you come from nothing - you're going back to nothing What have you lost? Nothing) Always look on the right side (I mean) of life (Nothing will come from nothing, ya know what they say Cheer up ya dickless nerd c'mon give us a grin! There ya go, see!) Always look on the right side of life... (Cheer up ya old bugger) (C'mon give us a grin!) (There ya go, see!)
  20. 2 points
    MISSION BRIEFING 12/23/2017 9pm CST BACKGROUND INFORMATION A most heinous act has occurred over a sleepy town in the Midwest US. a terrible act of unparalleled proportions which has incaculable ramifications. A UFO has appeared and shot down Santa's sleigh in an attempt to steal all the presents destined for all the children across the world. Santa has requested our help again to regain control of his sleigh and show these unknown aggressors what the Christmas spirit is all about. Sharing 7.62mm into the face of all alien bastards. MISSION & EXECUTION Enter the Winter town following the route set out by the roadblocks, ie if a right turn is blocked, go left. Engage all contacts on sight but double check for a man in a red suit. If he gets hit, he will summon god bolts from the heavens. Time: 23:00 Objectives: Primary - Reach Santa's position, egnage and wipe all alien threats. Rules Of Engagement: FTF(Free to Fire) Threat Level: BLACK (EXTREME) MOD COLLECTION: http://steamcommunity.com/sharedfiles/filedetails/?id=1232441503 Insertion: SPARTAC Vehicles Respawn: TL or Zeus Discretion Extraction: CONVOY Uniform: Pre Assigned Equipment: Pre Assigned Requirements: NONE
  21. 2 points
  22. 2 points
  23. 2 points
  24. 2 points
  25. 2 points
    Ground team, LMG or whatever is needed. My rig should now be cleansed of the devils that have plagued me and caused numerous crashings.
  26. 2 points
    Fucken who let gidget be a dad. Fucken christ all mighty. That baby best have severally angels over its head to deal with you as a father All in all congrats
  27. 2 points
    Head on in to the Teamspeak and try to get a hold of Gidget our Liaison Midget. He can help you from there. ts.spartac.net In the meantime, here is a link to the mod list and some of the mods we use/recommend. http://steamcommunity.com/sharedfiles/filedetails/?id=784976466 In addition to that there is a few optional ones for audio and looks. Patches-http://steamcommunity.com/sharedfiles/filedetails/?id=471971077 Enhanced soundscape-http://steamcommunity.com/sharedfiles/filedetails/?id=825179978 Virtual Project sound Reality-http://steamcommunity.com/sharedfiles/filedetails/?id=782846058 JSRS Soundmod weapon handling-http://steamcommunity.com/sharedfiles/filedetails/?id=863393819 JSRS Soundmod-http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Recolor-http://steamcommunity.com/sharedfiles/filedetails/?id=649832908 Gear Functions-http://steamcommunity.com/sharedfiles/filedetails/?id=724653802 While you're at it, hop in to the 'Application Forum' and fill out the information required. http://spartac.net/forum/12-join-here/ SPARTAN TACTICAL GROUP SECURITY CONTRACTOR APPLICATION General Info FIRST NAME: LAST NAME: AGE: COUNTRY: STEAM PROFILE: ARMA Specific Info ARMA PLAYER ID: (Found in your profile in game, may add at later time if convenient) SPARTAC Questionnaire (optional but requested) HOW DID YOU HEAR ABOUT US?: WHY DO YOU WANT TO JOIN?: WHAT ARE YOU LOOKING FOR IN A GROUP?: DO YOU HAVE ANYTHING YOU CAN CONTRIBUTE TO SPARTAC?: btw the code of conduct and application requirements threads don't load By submitting this application you are agreeing that you have read the SPARTAC Mission, Application Requirements & Code of Conduct and agree to them as written.
  28. 2 points
  29. 2 points
  30. 2 points
  31. 2 points
    Congrats man, just wait until she hits 3, that's when the sassyness comes out full force lol. Source: my daughter is 3 and is sassy as hell.
  32. 2 points
    I'm saying that hat is nice. It would feel so good to be wearing that with my headset IRL while playing my guy with that on in-game.
  33. 2 points
    "Fuck you lookin' at Motherfucker!"
  34. 2 points
    As you may have noticed, SPARTAC.NET recently received a facelift with a new look and some subtle new features. This update was released in "beta" as it is still under active development, however I felt it was important to get the new updates out soon to ensure the best GUI was available for the forums following a recent software update that broke some old features in the old skin. Along with this new visual update comes a new method of sharing news and updates with you regarding everything from minor team news, development updates and mission briefings. This also is a work in progress as I tailor it to fit the needs of our officers and content creators so I ask that you please be patient with me during that time while not hesitating to provide feedback. I hope you'll all enjoy the updates thus far in addition to those to come and I thank you for your patience, understanding and continued commitment to Spartan Tactical Group. View full article
  35. 2 points
  36. 2 points
    I completely condone this, and expect those who can to be there, with their favourite tipple. Also arma or golf, either way someone better record this shit.
  37. 2 points
    MISSION BRIEFING7PM (PST) SATURDAY, February 25, 2017 (typical op night and time) BACKGROUND INFORMATION Welcome to Southern Sahrani. After our recent run of PMC operations gaining valuable combat experience, The government of Southern Sahrani at the direction of the Royal Family has hired us on a government contract to train some of their units. Those who do not know, Southern Sahrani is bordered by a not so friendly nation to the north. There is a long tradition of tension between the neighbors, but since the establishment of the DMZ some 27 years ago, there has not been a single border incursion. The interest in extra training by Southern Sahrani MoD was sparked by the North signing a mutual defense pact with CSAT, which typically indicates full membership in the Bloc will follow shortly. A NATO Exercise is scheduled to take place off the shore of Southern Sahrani in the next 90 days in response, and NATO has invited observers from the Southern Sahrani Leadership. SITUATION Current situation as of 25 FEB, 2017: In an Unprecedented attack, the North Has Launched a massive attack against the South. Spartac showed its prowess on the battlefield that day, and demonstrated it's value. We have been offered a contract for the duration of the hostilities should we so choose. Any Spactac employees who wish to decline the contract are welcome to, but this will be your last chance. With our Defense of Pariso, and the government sector including the MoD the government of South Sahrani still stands. I have been working closely with senior leadership to determine what assets the South still has, and where best we can assist. The South was caught nearly completely off guard. Current Map of the Situation: Known lines as of 25 FEB. The western sectors of the island are unknown, but assumed in enemy hands. Intel Indicates that several Mech Inf Bde have rolled over the border, in addition to a full AR and Inf Bde in support. Their know Air assets include An Inf Bde Airmobile, and a Fixed wing Combat Squadron. With that said, we have 3 potential targets that myself and the MoD feels will greatly assist in the defense of the south. Potential Targets: OBJ A: Ground Attack of Estrella Light Inf contacts reported near the town of Estrella. Strong Western coastal attack pushing out the front line would cause the enemy to reconsider any attacks on their Prize, the Paraiso Capital. OBJ B: Air Assualt of OpFor Supply FOB In / around the municipality of Cayo Our Forces will Approach via Littlebird to assualt enemy supply, logistics and maintenance FOB. Should be lightly defended. Destroying this supply infrastructure will hurt the enemy forward deployed forces in the west. OBJ C: SCUBA insert of Dolores Enemy forces are smoking and joking around the town of Dolores, waterborne insert, wreck any enemy targets, disrupt supply lines and bail out. Remind them that Godless Communists are not welcome when people have the desire to be free... KEYNOTES - Civilians are not to be engaged unless they a direct and legitimate threat. In country you are not to go heavily armed unless specifically told otherwise. Civilians must be treated with respect and courtesy. Finally, commandeering any civilian vehicles will be dealt with severely. Surveillance: Operating area. Targets last known appearance. Heavy equipment. Recommended outfit. MISSION & EXECUTION Time: Mission Dependent Task: ROE(Rules Of Engagement): PID, Fire at willMain body: Intercept Team: Recon: Insertion: Extraction: Recommended Equipment: Combat Load, per Operator Preference Required Roles: COMMUNICATION CHANNELS Command: 121 short range 33 long range ARES - (MAIN BODY) -121.1 POSEIDON - (INTERCEPT TEAM) - 121.2 APOLLO - (CAS) - 50 long range HERMES - (RECON) - 121.3 team 121 for relaying info. 33 Long range (when applicable) SQUAD LEADERS / SPECIAL ROLES Alpha Team Lead: Alpha Team Medic: Bravo Team Lead: Bravo Team Medic: Radio Operator: Zeus: RISKS - CONCERNS - NOTES Expected enemy strength: N/AAnti-air concerns: N/ASupport: N/AWeather Report: Clear skies, No wind, , High of 98'fAdditional Information: Uniform for use in Theater: Scorpion or Variant: Primary pattern in your kit should be Scorpion. Crye preference over other uniform cuts.
  38. 2 points
    @Trauma I believe it went something like this.
  39. 2 points
    Looks cool but I'm not allowed to buy any more games, my wife said ArmA 3 was the last one for a while lol.
  40. 2 points
    Soon friend, I have a very plausible job offer with Amazon so I'm holding out to see if that goes through and I come home, if I don't get selected and I stay here it'll be inbound.
  41. 2 points
    MISSION BRIEFING7PM (PST) SATURDAY, FEBRUARY 11, 2016 (typical op night and time) BACKGROUND INFORMATION Welcome to Benghazi gentlemen. We have been commissioned as the security team for a CIA Annex located in Benghazi, Libya. Tensions are high in the country, with a large population against the US government operating within. The hostile forces are not designated by camo, we are dealing with a possible radical Islamic population. A U.S. Embassy (AMBO COMPOUND) is within a few miles of the CIA Annex and we have met with their local security to asses the vulnerability of their facility. The AMBO security forces will depend on us in case of emergency. SITUATION Current situation as of February 6, 2017: - There have been many suspicious vehicles and military aged males hanging around the CIA Annex; have been seen on cellphones, Annex location may be compromised. -The AMBO Security forces have notified us of a man taking pictures over their walls; possibly gaining intel on the layout of the AMBO Compound grounds. -We have gained intelligence of a possible attack on a high value target, and we have reason to believe the AMBO is the target. -If the AMBO Compound is compromised, our instructions are to evacuate the AMBO personnel and get them back to the CIA Annex. -There may be locals friendly to us and will engage hostiles along side of us, heed ROE. KEYNOTES - Civilians are not to be engaged unless they a direct and legitimate threat. -Opposition is most likely radical locals (Russian made arms, little to no body armor, no distinguishing apparel) -In country you are not to go heavily armed unless specifically told otherwise. -Civilians must be treated with respect and courtesy. -Since we are working along side of the CIA our presence is to stay unknown at all odds. -We are the only active "security" in the area currently, our CIA agents do have local militias as our only assets. Surveillance: AMBO COMPOUND PHOTOGRAPH OF AMBO COMPOUND FRONT GATE CIA ANNEX COMPOUND AMBO COMPOUND PERSONNEL AO MAP (Fallujah Map) MISSION & EXECUTION Time: 1800 hrsTask: Secure and extract the AMBO personnel back to the CIA Annex; ALIVE OR IN BODY BAGS. Defend CIA Annex against possible counter attack. ROE(Rules Of Engagement): Do not fire, unless fired upon.Main body: Refer to "Task" Intercept Team: N/A.Recon: N/AInsertion: CIA VehiclesExtraction: Any AvailableRecommended Equipment: Light helmets, vests, NO CAMO-Civi Clothes ONLY , body bag, night visionRequired Roles: A couple of role players for AMBO Security (voluntary); will be in combat alongside BLUFOR. COMMUNICATION CHANNELS Command: 121 short range 33 long range (when needed) ARES - (MAIN BODY) -121.1 POSEIDON - (INTERCEPT TEAM) - N/A APOLLO - (CAS) - 50 long range HERMES - (RECON) - 121.3 team 121 for relaying info. 33 Long range (when applicable) SQUAD LEADERS / SPECIAL ROLES Alpha Team Lead: Alpha Team Medic: Bravo Team Lead: Bravo Team Medic: Radio Operator: Zeus: Farsight or Colt RISKS - CONCERNS - NOTES Expected enemy strength: UNKNOWNAnti-air concerns: N/ASupport: N/AWeather Report: Clear skies, No wind, , High of 98'fAdditional Information: Message me for a chance to be a role player, 2 slots, first come first server, comment on here (ROLE PLAYER) to get it.
  42. 2 points
    I vote B also. I choose C be left to LD
  43. 2 points
    Welcome stranger! I am very happy to see that you have made it this far. You've taken the time to not only visit our site, but read this post and learn more about us and for that I am appreciative. My name is @Dakota, the founder of this group I call SPARTAC. This informational post has been written in an effort to provide you as well as other potential applicants and curious readers such as yourself a more thorough understanding of what Spartan Tactical is intended to be and the experience we hope to provide those who wish to join our community. First, perhaps it is best to start with what SPARTAC is not as to avoid wasting any of your time. SPARTAC is not a milsim group. We do not operate with true-to-life ranks, policies, procedures, protocols, responsibilities, etc. We do not enforce mandatory attendance or have mandatory gaming nights. We do not specify what role you must play or what loadout you must carry while playing it. We do not force you to wear certain pants with a certain vest. We do not expect you to blindly obey the leadership as if we are Gods nor do we expect you call us Sir. We do not require you to be put through training or jump through hoops to join us. Spartan Tactical Group (SPARTAC) was founded as a PC/ARMA based spin-off of a console-based clan, of which I have been a member for over a decade. SPARTAC intends to channel the vision and purpose of that clan in our growth, which includes making it our mission to provide a laid-back, casual, relaxed experience for all with an emphasis on finding good people to play games with first and foremost. Everything else comes after. The requirements for joining are simple, we do not ask much of you and we expect very little in return. SPARTAC aims to become more than a simple group, we hope to build not only a team, but a community of gamers who can call each other friends. We hope that together, with your help, we can achieve that goal. SPARTAC has been based on a private military company, first and foremost, because it provides an interesting dynamic with which we can operate and allows flexibility in the brand we employ. It is important to be clear that the PMC aspect of SPARTAC is solely for appearances and fun and that being a member of this "PMC" group does not mean you will not see us playing beyond our scope when we choose to do so. I.E. utilizing advanced air/ armor assets in game and so on. For the sake of "the story," being based on a PMC allows us that room to flex and bend rules to fit our informal, laid back style in addition to allowing us the diversity of our membership that we encourage amongst the group. Otherwise we will play the game as it is intended to be played. That being said, we do intend to ham it up a bit with custom built missions geared towards the PMC role and will structure our community with some fun references to being a PMC where can. While SPARTAC is very laid-back and casual, we do enjoy getting tactical as well. Tactical can be defined as "of, relating to, or constituting actions carefully planned to gain a specific military end." For us this means three things; we communicate, we work together and we play the objective. Simple as that. We are happy to provide ancillary experiences to enhance this including, but not limited to, a brief orientation, simulated training, recommended responsibilities of designated roles, suggested uniform and equipment loadouts per mission and so on. But at the end of the day, our one and only true purpose is to ensure we are all having a good time while doing it. I chose the name Spartan Tactical Group with a few different inspirations/influences in mind. The structure of the name, Spartan Tactical Group, was directly influenced by other actual PMCs in operation including the RSB Group and Control Risks Group. The "Tactical" quite obviously is in place to emphasize that while we are all about the relaxed requirements and play styles, we also do enjoy employing tactics in our games too from time to time. And finally, the most obvious reference: Spartan. The city-state of Sparta and her warriors need little introduction, nor explanation, however if you are interested you can read more here. And that, in a nutshell, summarizes the mission and intent of Spartan Tactical. Thank you for taking the time to learn more about us. We hope you'll consider joining our team and as we grow, we hope you'll be proud to be called a Spartan and come to think of your fellow Spartans as a second family. - Dakota SPARTAC Founder
  44. 1 point
  45. 1 point
    my favorite is the cover vs concealmen
  46. 1 point
    Team Leader for Recon or Insert.
  47. 1 point
    Just saw it today. Was disappointed only in that I thought it would have been mind blowingly epic. Instead it was just really good... so not a bad movie at all. Chris Nolan does his shtick and made it more complicated than necessary (don't want to give much away and ruin the experience) but in retrospect my wife and I both thought that it did have some purpose even if there may have been clearer ways to tell the story. Not much in terms of explanation of the size and scope of the event other than the number of Brits trapped on the beach. Therefore if you want to learn more than the basics you will need to look elsewhere. Action was good. Was not gore filled like Private Ryan was, But was not Micheal Bay over the top like Pear Harbor was. The emotional side was really surprising. There isn't a ton of dialog but there are several events that are moving other than the general concept of the civilians saving the British army. All in all... Glad I saw it. It was a good movie even if it wasn't quite what I was expecting.
  48. 1 point
    Hi guys, Thanks for the fun operation this last Saturday. I'm very much looking forward to a weekly mission. Something enjoyable to dedicate yourself too that's only a few hours of commitment a week (like a bowling league or something). I was in talks with a few of you Spartans before and while joining up about my YouTube and Twitch Channel, and about how I was hoping to stream, capture, and post operations. Well apologies if anyone thinks I was out of line stepping up and doing it without attaching a review file first, but I wanted everyone to know how serious my intentions were (I wish my Sony Vegas skills were as serious). The first, with hopefully many more to come, Spartan Tactical Group Saturday Operation video is live. Video is listed at the base of this rambling. To be clear and for the record, and this is a giant reason I took the initiative and published the video without consulting; is that if anyone on last Saturday's Op feels uncomfortable with what I presented, please let me know and I can fix this. For immediate as possible action, you may email me at scruntgrunt@gmail.com. I If its an emergency you may text me at 612-205-8012. For instance, I can use YouTube's after effects to blur out people's names at the beginning of the video. I want everyone to know that I have everyone's best interest in mind when editing out these videos. I have no desire, and in fact contrary to, want anyone in my videos looking dumb or an asshole or anything else undesirable. I mean, we all do dumb things that are funny and those are totally going in the videos if applicable. In the end the intention is to present everyone in a fun, positive light where other like-minded people would be interested in pursuing further. I have had a very brief discussion with Dakota about YouTube and Twitch and he enjoyed the idea as it is a good source of advertising for Spartac. He also said that many members already record their footage, but most just keep it on-hand. If you are interested in providing your footage of the Saturday Operations, I am more than happy to incorporate it into the video. The idea of showing the operations in theatrical ways is very exciting to me, as I love learning tricks in Vegas. All I ask is that you have your files to split at 20 minute intervals. Then we can all meet up before the briefing and set to record at the same time. I can show you how I use Xsplit to split my mp4s and I believe that OBS will allow you too as well. Please though, if using OBS, try to give me files in mp4 or another comparable format. When I was using the previous OBS from a year ago it gave you flv files. flv files are great for records as they save continuously and a pc crash will have the file saved up to that instant; but they are horrid for editing with. Please note that any footage put into my videos is then not legally yours to file claims for. The source material is yours and you are obviously allowed to do whatever you want with it, and to monetize it in any way. But I want to be clear that if you provide footage and I put it into the video; that that footage in my video is mine to monetize alone, and you will have no claim to any past or future earnings. To be clear the op was fun, watching it was fun, and editing it out was fun. I think presenting ops from multiple views sounds amazing and would love to work with you on it. Please feel free to reply or direct message me with ANYTHING at all in regards to this. Assuming everyone is super cool with it, there is a TON I can be doing in the editing part to make Spartac look better (For instance how I describe us in the video and video description; I'm all ears with criticism). Thanks Spartans. -Scrunt Grunt (Tony Mosher)
  49. 1 point
    I would like to be LMG if possible
  50. 1 point
    Welp I bought it. It's crazy, and difficult. Also lots of stuff is broken, but the devs tweet and fix shit all day long which is kinda cool.
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Spartan Tactical Group

The Spartan Tactical Group was organized in early 2016 to create a community for like-minded gamers. With a focus on teamwork, tactics and communication the group provides an experience lacking from many modern military shooters of today. Understanding the importance of brotherhood before victory, Spartan Tactical strives for a relaxed and light-hearted approach to not only the game, but our community as well. Hailing from all different backgrounds and walks of life, our membership is valued and our friends respected.

No matter the challenge, Spartans stand ready to answer the call.

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