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  1. 6 points
    I think she is beautiful, but I'm sure is my dad blinders. She probably looks like an alien at the moment lol.
  2. 4 points
    SITREP 16/3/2018 New changes are coming in the next few weeks. Some of them are experimental, others will be permanent. These changes we hope will bring more organisation to our operations. There will be some growing pains but they will be negligible at best. First off we will be adopting a 4 man team approach to operations. Team leaders will be predetermined in the mission briefings. This means that we either predefine who you are with, or you choose. This is experimental in the organisation stages but will become permanent eventually. Secondly Community Operations will be held EVERY WEDNESDAY. Hauer will be creating templates for these so if you have any ideas forward them to him. These will vary from PVE to PVP and everything in between. We hope these will become a great addition to our already excellent operations. Orientation has been a mainstay of SPARTAC since the beginning but it has dropped off the radar in recent weeks. It is a non compulsory introduction to the mods, how to get setup, how we "operate" and various other things. Everything is explained by people who are experienced enough to know it all offhand so the advice you're getting is sound. These are making a regular return to our rotation hopefully every 3-4 weeks. Recruiting will be ramped up in an effort to expand our roster with even more excellent and admirable people such as yourselves. If you want to help, please do, but remember to follow the rules of wherever you post, whether it be Reddit, steam, some other place. When you post for us you represent us, make it a good impression. Being more organised is something we've been trying to do for a while and now we are actively making more of an effort to do so. This means that briefings should be up way in advance of an operation so you can pick which team you want to be in. Steam events for the steam group (http://steamcommunity.com/groups/spartacgroup) will be consistently going up so you can see what is happening and when so you never miss a thing, as well as some behind the scenes boring stuff I don't do ;). The next few weeks will a little trying but all we ask for (again) is your patience with us. PSA :- If you don't read this, it's your own fault for not spending 5 minutes to move your eyeballs. Stop being lazy and read ;).
  3. 4 points
    Code of Conduct We here at Spartan Tactical have a relaxed approach to how we conduct ourselves during operations etc. This does not mean that anything goes. There are a few simple "rules" that we hope everyone can agree on and keep up with. Expectations. Use your common sense, if it feels wrong, then you probably shouldn't do it, and if you're not sure, ask. Treat everyone like you want to be treated yourself. Respect all members and guests regardless of rank, age, gender, nationality etc. Approach operations and orientation with a more serious mindset, this doesn't mean you can't make jokes etc, it does mean don't be an obnoxious ass. Respect the orders from team leaders and command. Attendance We understand that real life comes first, we will never put anyone into the position of choosing between real life success and the group - as long as you are committed and able to COMMUNICATE YOUR CIRCUMSTANCES. We have DISCORD and this website that you can also participate in with discussions, helpful posts etc for when you are away from the game. Roleplay Freedom exists with load outs, however the team leaders will recommend load outs as well as determine kit types for operations and training. Discipline If you are in violation of the Code Of Conduct you will be warned verbally by a command member. This may be over on discord or on TS. Essentially it means that an admin talks to you and tells you "hey don't do that" etc. Depending on the violation, you may be given an written warning by an admin or in the case of a member falling out of communication for more than four weeks. This is essentially us asking if you are still interested in being a part of this unit. Serious violations of the CoCs, such as continuous breaching of an issue previously raised, then you will be benched. Meaning taken off the active roster of members but not fully removed from the group. If you still do not make any contact or make an effort to address the issue at hand then you will be taken from a benched state to full removal from the group which as discussed at the beginning will include removal from TS, and DISCORD. SIMPLE. CLEAN. NO BS.
  4. 4 points
    Still more competent than most of you bastards. @LRRRtheDestroyer @FramesNotFound @Farsight @VikingAus
  5. 4 points
  6. 3 points
    Hey everyone we haven't had a Orientation in a long time and i have been put in charge of setting these up by farsight. So we are gonna be having an orientation on both March 8th and 22nd. I dont know all the timezones all I know is that it will be starting at 8/9c (same as Saturday OPs) We will be going things for about an hour. We will be going over Breaching a Building,bounding, maybe formations,and more. Please show up if you can.
  7. 3 points
  8. 3 points
    Some of you have asked about the numerous types of ammo available with SMA/RHS/ACE. I haven't taken the time as of yet to write this up, only because I haven't tested to see if any of this actually matters, however after some time in the virtual arsenal, there are some mild differences and effectiveness. See below: For the TL:DR Crowd, my choices are highlighted Cartridge, Caliber 5.56 mm, Blank, M200 [Crimped tip with Violet lacquer seal]: 5.56×45mm training blank cartridge. Should be pretty self explanatory. I don't know why this is included in RHS, but here we are Cartridge, Caliber 5.56 mm, Ball, M855 [Green tip]: 5.56×45mm 62-grain FN SS109-equivalent ball cartridge with a steel penetrator tip over a lead core in a full copper jacket. Used 1982 - Present. This round sucks because it maintains velocity after hitting soft targets, and pretty much sucks against modern ceramic armor so I skip it. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Ball, M855A1 Enhanced Performance Round [unpainted steel penetrator tip] (2010–Present): 62-grain bullet w/ a 19-grain steel penetrator tip over a copper alloy core in a partial copper jacket. Lead Free Obama rounds. This round is the 'standard' when you pull a 5.56 SMA gun. This round also sucks against unarmored targets. It's okay against targets wearing armor. Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856 [Orange tip]: 5.56×45mm 63.7-grain FN L110 tracer cartridge. Provides red visible light and lacks a steel penetrator. Tracer 1982 - Present Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, M856A1 [Red tip]: 5.56×45mm 56-grain Lead Free slug (LF) Tracer with similar ballistic performance to the M855A1 and improved trace to range consistency. Lead Free Obama Tracer to match the M855A1 Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Armor Piercing, M995 [Black tip]: 5.56×45mm 52-grain AP cartridge with a tungsten core. Its Armor Piercing Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Tracer, XM996 [Crimson tip]: So-called "Dim Tracer" with reduced effect primarily for use with night vision devices. These are available in game as 'Tracer, IR'. It's a tracer you can only see with NODS Designed for 14.5" - 20" barrels Cartridge, Caliber 5.56 mm, Special Ball, Long Range, Mk 262 Mod 0/1: 5.56×45mm 77-grain Open-Tipped Match/Hollow-Point Boat-Tail cartridge. Mod 0 features Sierra Matchking bullet, while Mod 1 features either Nosler or Sierra bullet. Now we are getting somewhere. This round rocks in long and short barreled 5.56 guns. This is usually my go to Round. Designed for 18"-20" barrels, but the extra velocity and bullet weight make it perfect for up close in 10.5" guns. Okay against armor Cartridge, Caliber 5.56 mm Ball, Enhanced 5.56 mm Carbine, MK318 MOD 0: 5.56×45mm 62-grain Open-Tipped Match Boat-Tail cartridge. Designated as Caliber 5.56 mm Ball, Carbine, Barrier. Also Called "SOST" and is available as an IR Tracer VERY NIIICE This is my second choice. Barrier Blind round good for soft cover penetration. Good performance against armor and unarmored. designed for 10.5" - 14.5" guns Cartridge, Caliber 7.62mm, NATO, Ball, M80 (United States): 147-grain (9.5 g) 7.62×51mm NATO ball cartridge. Standard 7.62 NATO Ammo. Fairly good all around Cartridge, Caliber 7.62mm, NATO, Ball, Enhanced Projectile Round, M80A1 (United States): 130-grain (8.4 g)[17] M80 Lead Free (LF) 7.62×51mm NATO ball cartridge.[18] 114.5-grain (7.4 g) of lead eliminated per M80A1 projectile. Shitty Obama round, SMA standard Cartridge, Caliber 7.62mm, NATO, Ball, Special, M118LR (United States): 175-grain (11.3 g) 7.62×51mm NATO Match-grade round specifically designed for long-range sniping. It uses a 175-grain (11.3 g) Sierra Match King Hollow Point Boat Tail bullet. Great round. Heavy hitter, great for long range, gobs of power out of Short barreled guns too, at close engagement ranges Cartridge, Caliber 7.62mm, NATO, Armor Piercing, M993 (United States): 126.6 grains (8.2 g) 7.62×51mm NATO armor-piercing round, black cartridge tip. Armor Piercing Cartridge, Caliber 7.62mm Special Ball, Long Range, MK 316 MOD 0 (United States): A 175-grain (11.3 g) round specifically designed for long-range sniping consisting of Sierra MatchKing Hollow Point Boat Tail projectiles, Federal Cartridge Company match cartridge cases and Gold Medal Match primers. The Propellant has been verified as IMR 4064 (per NSN 1305-01-567-6944 and Federal Cartridge Company Contract/Order Number N0016408DJN28 and has a charge weight per the specs of 41.745-grain (2.7 g) Modern M118LR. Great all around choice Cartridge, Caliber 7.62mm, NATO, Ball, Barrier, T762TNB1 MK319 MOD 0 (United States): 7.62×51mm NATO Enhance Behind barrier performance Enhance Function & casualty and muzzle flash requirements in short barrel carbines, 130 grains (8.4 g). 7.62mm Barrel Blind ammo, for soft cover penetration. Another good choice Let me know if there are any questions
  9. 3 points
    SPARTAN TACTICAL STANDARD OPERATING PROCEDURES Spartac is a PMC first and foremost, this means we aren't regimental when it comes to formalities and such. However we believe that certain actions should still be done in a structured fashion. Inside you will find information regarding communications, convoy movements, reacting to contact and others. The bread and butter of any armed force is its ability to communicate quickly and effectively, therefore we have drafted a way that is efficient down to the team level. Below is a brief rundown on the various radios, as well as the structure of how communications breakdown overall during operations. 121.1-9 is team freq RT-7800S 121 TL chat AN/PRC 152 33 LR command/ CAS if there isn't a lot of assets RT1523G 34 LR asset (applicable if there is a need to quiet chatter on 33) RT1523G RADIO ETIQUETTE To start, Comms need to be brief and clear. This is done by having pre-assigned call-signs. With call-signs we are able to know who you are, and who you are trying to talk to. This paints a clear picture of the battlefield for the operators. Following is how a clear and concise conversation should sound. ____________________(Who you are trying to call by call-sign) This is _____________________(Who you are by call-sign) The person being contacted will reply with __________________(your call-sign) This is _____________________________(Who you called) Send your message You will then say your message IE "there are friendlies to your south please acknowledge" They will reply making sure they got the info correct.(NOTE: if the message isn't as important there is no need to tie up comms by having the receiver of the message confirm the message. NOTE: if you do not get a reply immediately hold comms for 10-15 seconds to make sure the person you are trying to reach isn't talking to their team, RTO, aircraft, or command. Sometimes there is more to the battlefield that you will not see/ hear. Lastly brevity, and succinct, communications is the key. If you say something too fast the other parties will not understand the full message. if you take too long you are clogging up the channel when there may be more pertinent info to be relayed. A hasty and clear message will be the key to a successful mission. TERMS AND PHRASES Wilco= will comply Bird= aircraft Dustoff= medical evac IDF= indirect fire Runner= enemy combatant breaking contact Send again= your last message was not understood please say it again Repeat send= used to tell artillery that they need to send their last fire mission again. (this is why Gidget cringes every time you say it) Send it= artillery is allowed to send their fire mission (see repeat annotation) Relay to= ________ is out of com range for me but not for you so please relay this message to them 0 ZE RO 1 WUN 2 TOO 3 TREE 4 FOW ER 5 FIFE 6 SIX 7 SEV EN 8 AIT 9 NIN ER A ALFA AL FAH B BRAVO BRAH VOH C CHARLIE CHAR LEE (or) SHAR LEE D DELTA DELL TAH E ECHO ECK OH F FOXTROT FOKS TROT G GOLF GOLF H HOTEL HOH TELL I INDIA IN DEE AH J JULIETT JEW LEE ETT K KILO KEY LOW L LIMA LEE MAH M MIKE MIKE N NOVEMBER NO VEM BER O OSCAR OSS CAH P PAPA PAH PAH Q QUEBEC KEH BECK R ROMEO ROW ME OH S SIERRA SEE AIR RAH T TANGO TANG GO U UNIFORM YOU NEE FORM (or) OO NEE FORM V VICTOR VIK TAH W WHISKEY WISS KEY X XRAY ECKS RAY Y YANKEE YANG KEY Z ZULU ZOO LOO CAS AND SUPPORT CALLING ____________ this is _____________ requesting CAS mission. (Wait for reply) fly in from (cardinal direction) Target and flight path marked on map Target marked by laser Requesting _______(type of munition) ____________ this is _____________ requesting ARTY mission (wait for reply) Target grid reference xxx-xxx Keypad number 1-9 Number & type of rounds Confirm MOVEMENT AND ENGAGING Engaging the enemy and moving in a manner which provides cover for yourself and teammates whilst also setting up for better AOAs (Angles of attack) should become second nature. It all starts with some basic understanding and knowledge to expedite this process along, however as with any engagement this should be used as a reference, the actual situation will be more dynamic. First and foremost is the ability to identify COVER and CONCEALMENT. These are broken down simply, CONCEALMENT hides you from the enemy but provides little to no protection IE hiding behind a bush will make you harder to see but just as easy to shoot at. COVER will hide you from the enemy and provide substantial protection from small arms fire and fragmentation IE a HESCO barrier will prevent the enemy seeing you and rounds cannot pass through it. Always try to move for cover first, large trees, concrete barriers etc, if none is available move from bush to bush quickly and remember. I'm up he see's me, I'm down he doesn't. Moving as a team will mean the difference between success and failure, a well organised team will stand a much better chance at overcoming most obstacles than a team with no cohesion. It is therefore necessary to understand some basic formations. These will allow you to be better positioned to fight a closing force, defend a location more efficiently and so on. LINE Strong point: Full firepower forwards, great for minimizing friendly fire when engaging front. Can easily switch to engage targets to the rear.Weak point: Sides are exposed, only one soldier will be able to engage contacts directly on the sides, meaning the rest of the formation needs to relocate to engage. Rear is exposed, so periodically it should be checked. COLUMN Strong point: Ease of control and speed. This is the easiest formation to follow for movement. Weak point: Extremely vulnerable to attack from the front, only the pointman can immediately engage targets to the front. Most people need to relocate to engage, providing the enemy opportunity to do catastrophic damage. (STAGGERED COLUMN IS BASICALLY THE SAME HOWEVER IT SPREADS THE FORCE IN TWO ACROSS ROADS TO DIMINISH IED DAMAGE) WEDGE The wedge formation is the most sound option for protecting both the front and side flanks. The team can form quickly move into firing lines with with only half the unit needing to relocate if it is attacked on a flank. This should be the default formation for moving into unknown territory. If attacked from the sides now, at least half the group can immediately engage. Proper space is vital in all formations and in element positioning in general. It should be large enough so that the entire unit doesn’t get blown up from a single explosion and minimises the number of people that will get pinned. Ability to provide mutual support between elements. Survivability of elements. REACT TO CONTACT Call out contact immediately. Find and obtain the nearest fighting position. This should ideally be a position in cover. A position in concealment is better than nothing, but but makes finding cover the next priority. When caught out in the open, go prone immediately. Return fire immediately. Even if enemy individuals cannot be distinguished, fire in the general direction contact came from. Keep an eye out for positions that are likely to have enemies. Gaining fire superiority at the start of contact is a crucial advantage. These first 3 steps are crucial and should be repeated throughout contact. See Basic Drill. Listen for orders. The TL will rapidly start issuing orders in order to develop the situation. Those next in command should be prepared to take command in case of casualty. Maintain contact with battle buddies. Check if they are still alive and have immediate needs (smoke, cover, medical attention, etc). Observe the firefight as it develops. Both friendly and enemy elements will be manoeuvring during contact. Just because there is contact in a direction does not mean yet-undiscovered enemies are coming from a different direction. Keep the TL up to date on known enemy positions. Take initiative. This becomes easier with experience in Arma. Fireteams have the front seat in a fight and have the best awareness of the fight. Try to react to sudden opportunities or dangers. This includes spotting better cover, high value enemy targets, flanking avenues, etc. BREAK CONTACT Sometimes the need arises to tactically advance in the opposite direction. In order to not turn this into an organized rout, it is vital to maintain cohesion, and maintain volume of fire on the enemy. There are two good ways to break contact: BOUNDING The leader announces his intent to fall back to a position using bounding. One of more elements are designated as base of fire. The base of fire element goes firm and starts suppressing the enemy. Smoke can also be used to force certain enemies out of the fight. The bounding element moves to the rear of the element. Use cover, concealment, terrain, or smoke. They occupy a spot where they will be able to act as base of fire support for the other element. They let the base of fire element know they have gone firm. Upon hearing this, the base of fire element and bounding element switch roles. Repeat step 2-5 as necessary. Note on bounds There are two types of bounding, successive and alternating. Successive bounding is when one element takes the lead with the other element bounding up to them. Alternating bounding is where the elements bound past each other. It’s up to the bounding element lead to decide where to stop. He should keep in mind the nature of mutual support. PEELING The leader announces his intent to fall back towards a position by peeling. While all other element members keep up to fight with the enemy, the point man moves to the rear of the element, in the peeling direction. Always move behind the firing line, never in front of it. Move safely: Use cover, concealment or terrain. Avoid using smoke since it will not allow other element members to keep firing effectively. Some time after the point man has passed the second man in the element, he too moves to the rear of the element, in the peeling direction. This is repeated for every element member. The last element member to move before the original point man is on point again will announce he is ‘last man’. It’s his task to ensure no element members are still forward of the element. Repeat step 2-4 as necessary. VEHICLES & CONVOYS The main thing one must remember when taking a vehicle role is that you ultimately are there to support the infantry. It is not your job to run around pell-mell trying to rack up an impressive kill count; instead, you should do everything you can to work with friendly forces so that you can best support the infantry. DISMOUNTING When dismounting, infantry elements should provide 360° security as a standard. They should also try to get at least fifteen meters of clearance from the vehicle to help protect against primary or secondary explosions in the event that it is engaged. SITUATIONAL AWARENESS Everyone in a vehicle must scan their sectors to maintain situational awareness at all times. Vigilance will help to spot enemy ambushers and spoil their element of surprise. The sector a person scans will depend upon where they are placed in the vehicle. For an MRAP, basic sectors are depicted below. 360° coverage is the ultimate goal. HERRINGBONE The herringbone is used to disperse the platoon when travelling in the column formation. It maybe used during air attacks or when you must stop during movement. It lets the convoy move to covered and concealed positions off a road or from an open area and establishes all-round security without detailed instructions being issued. The vehicles are re-positioned as necessary to take advantage of the best cover, concealment, and fields of fire. Crew members dismount and establish security. COIL The coil is used to provide all-round (360 degree) security and observation when the unit is stationary. It is useful for tactical refuelling, resupply, and issuing orders. Because it presents an easy target, it is not designed to be used for long periods during daylight. HELICOPTERS MOUNTING When ordered to mount the helicopter for insertion, transportation, or evac first form a 360 area of security around the helo (Except when at base) Squad leads decide which squad will board the helo first, second, third etc. As the selected squad boards the other squads will maintain 360 security Squad lead will post up outside the helicopter as your squad boards. Squad lead should be last man in As you board call out over your local radio (Your name) On board. Squad leader call out over team lead radio (colour) squad in Continue until all squads are inside the helo While in the helo keep chatter to a minimum and keep radios clear for emergency communications DISMOUNTING DO NOT dismount the helicopter until the PILOT says that it is safe to dismount! Pilot will radio "All Teams Dismount" indicating that the helicopter is stable and it is safe to dismount the aircraft. When ordered to dismount the helicopter dismount and move about 10-15 meters away from the helicopter before taking a knee or prone position and maintaining 360 security Call over your local radio (Your name) and the general direction you are covering eg (Mcgee South East) If you notice that someone has already called a direction then pick another direction to cover, if all directions are covered then move to the area with the least amount of people Squad/team leads will be the last to dismount the helicopter the last one out will call "All out spin off" indicating it is safe for the pilot to depart Please note that these will be updated as necessary and are to be considered WIP
  10. 3 points
  11. 3 points
    JTAC and forward ground team sounds like my kind of thing. again thanks for the pictures On a funnier note this was spit at the end of last Saturdays op
  12. 3 points
    Lord Farsight bestows his blessing upon this tiny human. Also congrats man, it's rewarding and disgusting at the same time lol.
  13. 2 points
    Some thoughts from last night: Good plan, if I say so myself, but like any good plan it didn't survive contact with the enemy. In hindsight we were less than 5 minutes off in setting up the mines at the entrance of the village, which would have made all the difference in the world. Had I been quicker in getting the overwatch position clearing organized, it likely would have went swimmingly. I kept expecting Arch's team to run out of ammo, but ultimately only Sawtes ran low. Maybe we should always bring at least some disposable AT capability, just in case. Thanks to Farsight for the speedball delivery. We could have rolled in a little heavier equipped, we just weren't used to that level of enemy activity. Excellent strafing run by Viking. As close and as effective as you could ever want. From my perspective everyone performed awesome. All in all we accomplished the mission. The people getting dropped and the overwhelming enemy force took from the fun somewhat.
  14. 2 points
    Excellent job everyone! @Wolf2 you did a great job leading Gold Team. Wanted to make sure you knew that. And the whole comms thing... it's just a matter of practice. Most people let go early. It just makes it really hard to know if you're done talking, if you got shot and died, or what. Hope you didn't think I was angry or anything. But you did a fantastic job tonight. @Stillwater You and Blue Team did an amazing job helping relieve pressure off of Gold Team when they started to take the brunt of the attack. The ambush on the patrol was wicked. @Joe Those mortars were spot on. All in all... probably one of the smoothest successful missions I've seen since joining. Great job!! And @Trauma it was a really good OP. Felt balanced and success never seemed for sure until you and Joe picked us up at the end. The map was loaded with contacts so there was always this worry that we were about to be over run but the mortar team did a great job of helping reduce some of that pressure. Thanks for the fun mission!
  15. 2 points
    Awesome mission all around. Thanks @Mike. Shoutout to Blue Team for sticking with me!
  16. 2 points
    More from my rambling debrief: Great job Red team. Great on the ambush, amazing volume of fire. Good movement up to the camp after the ambush. Good situational awareness shooting up the injured opfor waking up (sMoKe and Stillwater). Good calling out the enemy and reacting, on the way, at the ambush, at the camp, after securing the camp, and even while we were retreating. Still loving Stillwater picking up the M240 off of Tron's dead body. We should have been more mindful of our formations, and Etherwolf ran out of ammo.
  17. 2 points
    Some things in SPARTAC are bad They can really make you mad Liberation just makes you swear and curse When you're chewing on Gidgets gristle Don't grumble, give a whistle And this'll help things turn out for the best And... Always look on the bright side of life (Whistle) Always look on the light side of life (Whistle) If life seems jolly rotten There's something you've forgotten And that's to shoot and explode and destroy and kill When you're feeling in the dumps Don't be silly chumps Just purse your cheeks and crash the extract bird - that's the thing And... Always look on the bright side of life (Whistle) (Come on!) Always look on the right side of life (Whistle) Farsight is quite absurd Zeus bolt's the final word You must always face the Reaper with a bow Forget about your sin Give the lord a grin Enjoy it - it's your last chance anyhow So always look on the bright side of death (Whistle) A-Just before you draw your terminal breath (Whistle) Zengiants a piece of shit When you look at him Hauer's a laugh and LRRR's a joke, it's true You'll see it's all a show Keep 'em laughin as you go Just remember that the last laugh is on you And... Always look on the bright side of life (Whistle) Always look on the right side of life (C'mon Delta, cheer up) Always look on the bright side of life Always look on the bright side of life (Worse things happen to innocents you know) (I mean - what have you got to lose? You know, you come from nothing - you're going back to nothing What have you lost? Nothing) Always look on the right side (I mean) of life (Nothing will come from nothing, ya know what they say Cheer up ya dickless nerd c'mon give us a grin! There ya go, see!) Always look on the right side of life... (Cheer up ya old bugger) (C'mon give us a grin!) (There ya go, see!)
  18. 2 points
    MISSION BRIEFING 12/23/2017 9pm CST BACKGROUND INFORMATION A most heinous act has occurred over a sleepy town in the Midwest US. a terrible act of unparalleled proportions which has incaculable ramifications. A UFO has appeared and shot down Santa's sleigh in an attempt to steal all the presents destined for all the children across the world. Santa has requested our help again to regain control of his sleigh and show these unknown aggressors what the Christmas spirit is all about. Sharing 7.62mm into the face of all alien bastards. MISSION & EXECUTION Enter the Winter town following the route set out by the roadblocks, ie if a right turn is blocked, go left. Engage all contacts on sight but double check for a man in a red suit. If he gets hit, he will summon god bolts from the heavens. Time: 23:00 Objectives: Primary - Reach Santa's position, egnage and wipe all alien threats. Rules Of Engagement: FTF(Free to Fire) Threat Level: BLACK (EXTREME) MOD COLLECTION: http://steamcommunity.com/sharedfiles/filedetails/?id=1232441503 Insertion: SPARTAC Vehicles Respawn: TL or Zeus Discretion Extraction: CONVOY Uniform: Pre Assigned Equipment: Pre Assigned Requirements: NONE
  19. 2 points
  20. 2 points
  21. 2 points
  22. 2 points
  23. 2 points
    Ground team, LMG or whatever is needed. My rig should now be cleansed of the devils that have plagued me and caused numerous crashings.
  24. 2 points
    Fucken who let gidget be a dad. Fucken christ all mighty. That baby best have severally angels over its head to deal with you as a father All in all congrats
  25. 2 points
    Head on in to the Teamspeak and try to get a hold of Gidget our Liaison Midget. He can help you from there. ts.spartac.net In the meantime, here is a link to the mod list and some of the mods we use/recommend. http://steamcommunity.com/sharedfiles/filedetails/?id=784976466 In addition to that there is a few optional ones for audio and looks. Patches-http://steamcommunity.com/sharedfiles/filedetails/?id=471971077 Enhanced soundscape-http://steamcommunity.com/sharedfiles/filedetails/?id=825179978 Virtual Project sound Reality-http://steamcommunity.com/sharedfiles/filedetails/?id=782846058 JSRS Soundmod weapon handling-http://steamcommunity.com/sharedfiles/filedetails/?id=863393819 JSRS Soundmod-http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Recolor-http://steamcommunity.com/sharedfiles/filedetails/?id=649832908 Gear Functions-http://steamcommunity.com/sharedfiles/filedetails/?id=724653802 While you're at it, hop in to the 'Application Forum' and fill out the information required. http://spartac.net/forum/12-join-here/ SPARTAN TACTICAL GROUP SECURITY CONTRACTOR APPLICATION General Info FIRST NAME: LAST NAME: AGE: COUNTRY: STEAM PROFILE: ARMA Specific Info ARMA PLAYER ID: (Found in your profile in game, may add at later time if convenient) SPARTAC Questionnaire (optional but requested) HOW DID YOU HEAR ABOUT US?: WHY DO YOU WANT TO JOIN?: WHAT ARE YOU LOOKING FOR IN A GROUP?: DO YOU HAVE ANYTHING YOU CAN CONTRIBUTE TO SPARTAC?: btw the code of conduct and application requirements threads don't load By submitting this application you are agreeing that you have read the SPARTAC Mission, Application Requirements & Code of Conduct and agree to them as written.
  26. 2 points
  27. 2 points
  28. 2 points
  29. 2 points
    Congrats man, just wait until she hits 3, that's when the sassyness comes out full force lol. Source: my daughter is 3 and is sassy as hell.
  30. 2 points
    Welcome stranger! I am very happy to see that you have made it this far. You've taken the time to not only visit our site, but read this post and learn more about us and for that I am appreciative. My name is @Dakota, the founder of this group I call SPARTAC. This informational post has been written in an effort to provide you as well as other potential applicants and curious readers such as yourself a more thorough understanding of what Spartan Tactical is intended to be and the experience we hope to provide those who wish to join our community. First, perhaps it is best to start with what SPARTAC is not as to avoid wasting any of your time. SPARTAC is not a milsim group. We do not operate with true-to-life ranks, policies, procedures, protocols, responsibilities, etc. We do not enforce mandatory attendance or have mandatory gaming nights. We do not specify what role you must play or what loadout you must carry while playing it. We do not force you to wear certain pants with a certain vest. We do not expect you to blindly obey the leadership as if we are Gods nor do we expect you call us Sir. We do not require you to be put through training or jump through hoops to join us. Spartan Tactical Group (SPARTAC) was founded as a PC/ARMA based spin-off of a console-based clan, of which I have been a member for over a decade. SPARTAC intends to channel the vision and purpose of that clan in our growth, which includes making it our mission to provide a laid-back, casual, relaxed experience for all with an emphasis on finding good people to play games with first and foremost. Everything else comes after. The requirements for joining are simple, we do not ask much of you and we expect very little in return. SPARTAC aims to become more than a simple group, we hope to build not only a team, but a community of gamers who can call each other friends. We hope that together, with your help, we can achieve that goal. SPARTAC has been based on a private military company, first and foremost, because it provides an interesting dynamic with which we can operate and allows flexibility in the brand we employ. It is important to be clear that the PMC aspect of SPARTAC is solely for appearances and fun and that being a member of this "PMC" group does not mean you will not see us playing beyond our scope when we choose to do so. I.E. utilizing advanced air/ armor assets in game and so on. For the sake of "the story," being based on a PMC allows us that room to flex and bend rules to fit our informal, laid back style in addition to allowing us the diversity of our membership that we encourage amongst the group. Otherwise we will play the game as it is intended to be played. That being said, we do intend to ham it up a bit with custom built missions geared towards the PMC role and will structure our community with some fun references to being a PMC where can. While SPARTAC is very laid-back and casual, we do enjoy getting tactical as well. Tactical can be defined as "of, relating to, or constituting actions carefully planned to gain a specific military end." For us this means three things; we communicate, we work together and we play the objective. Simple as that. We are happy to provide ancillary experiences to enhance this including, but not limited to, a brief orientation, simulated training, recommended responsibilities of designated roles, suggested uniform and equipment loadouts per mission and so on. But at the end of the day, our one and only true purpose is to ensure we are all having a good time while doing it. I chose the name Spartan Tactical Group with a few different inspirations/influences in mind. The structure of the name, Spartan Tactical Group, was directly influenced by other actual PMCs in operation including the RSB Group and Control Risks Group. The "Tactical" quite obviously is in place to emphasize that while we are all about the relaxed requirements and play styles, we also do enjoy employing tactics in our games too from time to time. And finally, the most obvious reference: Spartan. The city-state of Sparta and her warriors need little introduction, nor explanation, however if you are interested you can read more here. And that, in a nutshell, summarizes the mission and intent of Spartan Tactical. Thank you for taking the time to learn more about us. We hope you'll consider joining our team and as we grow, we hope you'll be proud to be called a Spartan and come to think of your fellow Spartans as a second family. - Dakota SPARTAC Founder
  31. 1 point
    I dont know if I will be there. If I am just put as a rifleman. Thank you trauma
  32. 1 point
  33. 1 point
    MISSION BRIEFING 20180311 8pm CST BACKGROUND INFORMATION Welcome, gentlemen, to Isla Abramia. A small Island in the Baltic Sea that has seen a recent loss of Independence due to a dictatorial Regime and a cult like following of said dictator. Rumor has it that CSAT has been supplying and aiding this dictator and his Army. Fortunately, the Country of Estonia has allowed us the use of a small satellite Island as our base of operations while we investigate. A rebel contingency has also allowed us a secondary FOB on the main Island to grant access to the mainland from the ground. For the time being, it is unknown whether we can safely fly over the mainland. That being said, our mission here is clear. Find the problems, crush them and help liberate the people of this once free Island Nation. This is not a summer vacation boys, it's going to be cold. SITREP: Rebel factions split in two groups. HOSTILE: ANL (Abramian National Loyalists) FRIENDLY: ALF (Abramian Liberation Front) FOB TANNGRISNIR FOB TANNGNJOSTR MISSION & EXECUTION Spartans, we've learned that the ANL have absolutely no regard for human life, we know this as we witnessed the massacre of numerous civilians within the town of Kraft. Their actions are nothing short of horrifying. That being said, higher has been discussing how to proceed from here and the first step to fixing this issue is to give those survivors some assistance. That assistance will be coming in the form of IDAP aid, personnel and supplies. However, due to the actions of the ANL forces and CSAT in the region, they reuse to leave port without an armed escort. This is where Spartac comes in. You will fly to the staging area and link up with IDAP, from there you will load up and begin the convoy to the IDAP camp. Stay alert, gentlemen. We feel that the ANL isn't quite finished... Time: 1900 Objectives: Primary - Safely convoy to IDAP Camp NE of FOB Tangnjostr Secondary - Ensure safety of all IDAP personnel Tertiary - n/a Rules Of Engagement: 100% PID Threat Level: Red Insertion: Helicopter to IDAP Linkup Respawn: Immediate Extraction: Convoy back to FOB Tanngnjostr Uniform: Leadership discretion. Equipment: Team/Squad discretion. Always bring Zip-Ties. Requirements: Multiple drivers. RISKS - CONCERNS - NOTES Assets: HMMWV, UH-60, CH-47 Weather Report: Rain Additional Information: n/a Role Play Requirements: n/a Additional Intel: I will not be controlling any AI personally.
  34. 1 point
    MISSION BRIEFING 20180304 8pm CST BACKGROUND INFORMATION A government project code named Project UCAW (Unmanned Combined Arms Warfare). They develop, design and test unmanned vehicles on the Tanoan archipelago since the ceasefire came into effect and the rebels agreed to a stand down. Recently one their own projects went rogue and decided to sever it's own connection to a satellite up link monitoring it's progress in an exercise developed to assess it's off road capabilities. At this time its position is unknown but marked in a general area. Get in there, search for it, and bring it back. Gendarme forces have cordoned off a 2x2km square area and setup checkpoints on major roads. SITREP: Recover rogue drone HOSTILE: NONE FRIENDLY: Gendarme UCAW MISSION & EXECUTION A government funded project, designated Project UCAW (Unmanned Combined Arms Warfare) has gone rogue and they are unable to reclaim an experimental drone. The drone is a 6 wheeled light transport vehicle carrying a weapon payload of a .50 and 40mm GMG. The AI is sophisticated enough to decision make and assess threats on it's own and take appropriate action. It is not deemed a threat however it can and will engage you if it deems you a viable threat. UNDER NO CIRCUMSTANCES IS THE DRONE TO BE DESTROYED. Disable only. Time: 09:30 Objectives: Primary - Recover rogue drone Rules Of Engagement: 100% PID Threat Level: AMBER Insertion: Helicopters Respawn: Immediate Extraction: Helicopters Uniform: Anything goes, except power rangers Equipment: Team/Squad discretion. Always bring Zip-Ties. Requirements: Drone operator RISKS - CONCERNS - NOTES Assets: Littlebirds Weather Report: Rain Additional Information: n/a Role Play Requirements: 1 Additional Intel: N/A
  35. 1 point
    Oh lawdy. I volunteer for Lost Spartan mode.
  36. 1 point
  37. 1 point
    I'll report to this one. I think I'll just be a basic rifleman for now lol
  38. 1 point
    MISSION BRIEFING 12/2/2017 9pm CST BACKGROUND INFORMATION Welcome to Diyali Province gentlemen. A contract has been provided extending over multiple contractors all wanting similar but albeit varying levels of support and security. The situation in the province is tense. A new local leader is to be elected in the coming weeks with public outcry for the candidates being high. Small attacks have taken place over the province but nothing more than intermittent rifle fire and hand grenade attacks. Also IDAP aid workers are in the province providing food water, repairs etc since ISIS were pushed out the area by a joint effort from Iraqi security forces and NATO airstrikes. There have been reports of supplies going missing, equipment destroyed, and people disappearing. It is speculated that a small ISIS cell is still operating in the area in an attempt to continue to sow fear and panic. We will be operating out of Khan Bani Saad Airbase in a small compound called Camp Al Rassa which has been provided to us willingly by Iraqi security. A few small air frames have been provided for quick response to emergencies. There is also a large motor pool which will be used for most contracts. MISSION & EXECUTION Support local forces as necessary while maintaining the contract at all times. Establish a good reputation within the province by avoiding unnecessary destruction of property. Maintaining the security of designated personnel and there equipment. They will be travelling to 4 locations. Makarem - IDAP Team interview Abu Diya - Construction of new hospital Zawiyah - First candidate for election compound Al Zahraa - Second candidate for election compound Time: 0830 Objectives: Escort a PRESS team to locations around the province Primary - MAINTAIN PRESS TEAM SAFETY Secondary - GAIN INTEL ON ISIS PRESENCE AND VERIFY Tertiary - ESTABLISH GOOD RELATIONS WITH LOCAL POPULATION Rules Of Engagement: RFO (RETURN FIRE ONLY) Threat Level: GREEN (SAFE) PRESS TEAM CANDIDATE ONE CANDIDATE TWO IDAP TEAM LOCATION 045,026 CONSTRUCTION SITE 045,024 CANDIDATE ONE COMPOUND 011,027 CANDIDATE TWO COMPOUND 060,069 Insertion: CONVOY Respawn: AFTER ARRIVAL AT EACH LOCATION Extraction: CONVOY Uniform: CASUAL NON MILITARY Equipment: Light arms 5.56 & Below Requirements: NONE RISKS - CONCERNS - NOTES Assets: HMMWVS, MTVRS Weather Report: CLEAR SUNNY SKIES Additional Information: CONSIDER NO ONE AS HOSTILE UNLESS UNDER DIRECT ENGAGEMENT Role Play Requirements: 2 Additional Intel: IDAP & CIVILIANS IN THE AREA
  39. 1 point
    Group update: - Over the last few months we have had some new members join our ranks and have already made a positive impact to the groups growth and development. We have also begun developing and improving the way we conduct ourselves during operations and personally, however there is still a of work to be done . Mod Update: - Currently the RHS packs can be used however bear in mind that they aren't currently on the servers so expect some issues when using any RHS equipment or vehicles. Also I am open to mod suggestions but this does not mean that any and everything will be "accepted". Our mod list has grown exponentially since the group was originally founded, and I think it could do with a trim up, however if you think it's fine where it is, then say so. Also I am open to mod suggestions but this does not mean that any and everything will be "accepted". Issues: - The last few weeks I've noticed some friction between members, as well as a lack of interest from some others. Conflict is inevitable, we're human after all, however we are also here for each other. If anyone does have a problem then let us know, we can and will help anyone no matter how trivial it might seem. Final Notes: - Each and everyone of you makes this group what it is. It's your contributions of time, effort and understanding that really make us unique and push forwards to new goals. Lets start to focus on improving ourselves, growing as a group and individuals and continue down the path we're on.
  40. 1 point
  41. 1 point
    MISSION BRIEFING 10/29/2017 9pm CST BACKGROUND INFORMATION TAJIK / AFG BORDER After extensive NATO and CSAT combat operations, a hasty ceasefire has been signed. The current AO has roughly split latitudinally through the center. Checkpoints can be found along the frontier. Locally, the conflict was low intensity, as the area was of low strategic value. Local Militias 'kept the peace' among the populace for the most part, at times serving brutal 'justice'. Due to the lack of combat locally, the area became a safe haven for refugees from the surrounding areas, sometimes attracting families from as far as a couple hundred miles. The current situation is tedious. Altercations between NATO and CSAT forces have increased in volume, some coming very close to becoming a gunfight. Local Militias have been hosting demonstrations protesting the occupation, while local governmental forces are largely kept on their bases. Which Brings us to our contract. IDAP has launched a large scale humanitarian mission across the region, because of the scale, and tenuous situation, they have hired as loosely as security. After the loss of Tanoa, and our close call there during the second invasion, we felt this would be a solid contract to take. Anything to get us out of the pacific rim. Unfortunately, because of the scale of IDAP's mission, we did not have the manpower to cover their operations, and they hired a second PMC, a close competitor of ours for the other half of the contract. We have built a FOB, and an LP/OP near the NATO / CSAT demarcation line to expedite our travel times when needed. There may have been something about NATO banning PMC groups from their bases and FOBs as well. MISSION INTEL: It should now be clear that some of the local militias have decided to do something about the 'invaders' and staged a minor attack on NATO, CSAT and BLUFOR assets in the region. SOP and ROE remain UNCHANGED. The NATO / CSAT CEASEFIRE STANDS. Pay close attention to the civilian population, watch for forward observers. ANY CIVILIAN CARRYING COMMS ( INC. RADIOS, PHONES, ETC) OBSERVATION DEVICES SUCH AS CAMERAS, BINOS, NVG OR THERMAL EQUIPMENT ALSO FALL INTO THIS CATEGORY AND THESE INDIVIDUALS SHOULD BE EVALUATED AND DETAINED. THEY ARE TO BE TURNED OVER TO NATO FOR DETENTION. MISSION & EXECUTION A tribal militia is holding an Asset from Topside hostage. Comms indicating they are in talks to exchange him with GOV'T military forces. Topside has tasked us with retrieving the asset and disrupting the negotiation. Negotiations will be taking place away from the assets location. We are going to get in place early and set several charges near the site. Once those go live, the rescue team will move in and extract the asset during the confusion. A more elaborate movement plan will be given the night of the operation. THE ASSET IS TO BE LIQUIDATED IF RESCUE IS NOT POSSIBLE. DO NOT ALLOW THE ASSET TO BE CAPTURED AT ANY COST Requirements: LOCAL GARB, NO IDENTIFYING INSIGNIA 2X UNDERCOVER RECON(IED AND CONCEALED WEAPONS) Cyphas, Viking 2-4X RESCUE TEAMS (USE RHS RUSSIAN WEAPONS) Teamlead Spitfire, Medic Trauma, 2X OVERWATCH (SNIPER AND LMG) RISKS - CONCERNS - NOTES Assets:TRANSPORT VANS OR LOCAL TRUCKS Additional Information: Role Play Requirements: N/A Additional Intel: Rules Of Engagement: PRESERVE STEALTH/ ASSET ACQUIRED GREEN Threat Level: RED Insertion: CIVILIAN VEHICLES Respawn: TP Extraction: CIVILIAN VEHICLES Uniform: LOCAL GARB, NO IDENTIFYING INSIGNIA PRESENT Equipment: UNDERCOVER TEAM: 1 FIREARM THAT FITS IN EITHER VEST OR PACK, IEDs, DETONATOR OR CELL PHONE RESCUE TEAM RUSSIAN AK, SUPPRESSED SIDEARMS, FLASHBANG OVERWATCH LMG AND SNIPER RIFLE VARIANTS ALL APPROVED
  42. 1 point
    Awesome! Viking and Cyphas for undercover. Spitfire you're leading insert team, I'll tag along as medic,
  43. 1 point
    Hey man, so for your application to get accepted first of you'll want join our teamspeak and say hello to the guys. Then join us in a game, after a while it should get accepted. Given that you're 16 you'll need a "sponsor" but as long as your not a total moron, you should be ok.
  44. 1 point
    Joining Spartan Tactical is a straight forward and easy process. First off start by creating an "Apllication for hire" by starting a new topic in the "Join Here" forum. It will automatically create a template for you so all you need to do is fill out the fields and input any information it asks for. Shortly after submitting an application one of our Liaison officers will get in touch with either on your application, through steam, TeamSpeak, or some other means if requested. After this it's down to you to put the effort in and want to be a part of this group. We won't chase you, but we will ask if you're still interested. During this time we highly encourage that you join our TeamSpeak (ts.spartac.net) and also download our mods (http://steamcommunity.com/sharedfiles/filedetails/?id=784976466) and join our guys playing some arma and other games. This gives us and you a fantastic opportunity to see if you're still interested in wanting to be a part of us. Thank you for taking the time to read this, and we look forward to hearing from you soon.
  45. 1 point
    It looks as though I'll be settled in 2-3 weeks, after that it's getting the Internet setup then I'm back. In the mean I'd like you all do me a few things. 1. Get attendance back up, it's still not forced and never will be, but what I've been hearing is troubling. I don't care what you do or how. 2. Keep letting us know about server issues and so on. While I can't directly fix them myself, if I have the information I can pass it on directly to @Dakota. If you can't get hold of me, pass it on to @LRRRtheDestroyer or @Gidget. 3. Keep doing what you have been regarding ops and so on. Everyone appears to be enjoying them so your on the right track. 4. Expect some disproportionately biblical shit to go down when I do get back on, I have plans and will be discussing them further with @Mike and @Cyphas. All in all to round it out. I AM COMING BACK. And I will aiming to return us back to normal routine with a good old sneering imperialist boot. (It's all of you 😉)
  46. 1 point
    Still at base coat, but I threw on a stencil for shits and giggles. Once I get my scope and new barrel I'll update the pictures. It'll need to be redone or hand painted the blemishes.
  47. 1 point
  48. 1 point
    Hi guys, Thanks for the fun operation this last Saturday. I'm very much looking forward to a weekly mission. Something enjoyable to dedicate yourself too that's only a few hours of commitment a week (like a bowling league or something). I was in talks with a few of you Spartans before and while joining up about my YouTube and Twitch Channel, and about how I was hoping to stream, capture, and post operations. Well apologies if anyone thinks I was out of line stepping up and doing it without attaching a review file first, but I wanted everyone to know how serious my intentions were (I wish my Sony Vegas skills were as serious). The first, with hopefully many more to come, Spartan Tactical Group Saturday Operation video is live. Video is listed at the base of this rambling. To be clear and for the record, and this is a giant reason I took the initiative and published the video without consulting; is that if anyone on last Saturday's Op feels uncomfortable with what I presented, please let me know and I can fix this. For immediate as possible action, you may email me at scruntgrunt@gmail.com. I If its an emergency you may text me at 612-205-8012. For instance, I can use YouTube's after effects to blur out people's names at the beginning of the video. I want everyone to know that I have everyone's best interest in mind when editing out these videos. I have no desire, and in fact contrary to, want anyone in my videos looking dumb or an asshole or anything else undesirable. I mean, we all do dumb things that are funny and those are totally going in the videos if applicable. In the end the intention is to present everyone in a fun, positive light where other like-minded people would be interested in pursuing further. I have had a very brief discussion with Dakota about YouTube and Twitch and he enjoyed the idea as it is a good source of advertising for Spartac. He also said that many members already record their footage, but most just keep it on-hand. If you are interested in providing your footage of the Saturday Operations, I am more than happy to incorporate it into the video. The idea of showing the operations in theatrical ways is very exciting to me, as I love learning tricks in Vegas. All I ask is that you have your files to split at 20 minute intervals. Then we can all meet up before the briefing and set to record at the same time. I can show you how I use Xsplit to split my mp4s and I believe that OBS will allow you too as well. Please though, if using OBS, try to give me files in mp4 or another comparable format. When I was using the previous OBS from a year ago it gave you flv files. flv files are great for records as they save continuously and a pc crash will have the file saved up to that instant; but they are horrid for editing with. Please note that any footage put into my videos is then not legally yours to file claims for. The source material is yours and you are obviously allowed to do whatever you want with it, and to monetize it in any way. But I want to be clear that if you provide footage and I put it into the video; that that footage in my video is mine to monetize alone, and you will have no claim to any past or future earnings. To be clear the op was fun, watching it was fun, and editing it out was fun. I think presenting ops from multiple views sounds amazing and would love to work with you on it. Please feel free to reply or direct message me with ANYTHING at all in regards to this. Assuming everyone is super cool with it, there is a TON I can be doing in the editing part to make Spartac look better (For instance how I describe us in the video and video description; I'm all ears with criticism). Thanks Spartans. -Scrunt Grunt (Tony Mosher)
  49. 1 point
    Happy New Year So begins a new year for SPARTAC, but what does that mean. Well I personally I am looking forward to expanding our roster, expanding our horizons into new subsections within SPARTAC and trying out new games together. Now as usual all this wouldn't be possible without your continued support over the previous year, so lets make 2017 even better by all coming together and really making SPARTAC a truly unique experience for new and old players alike.. Lastly, I am going to be pushing out a few "jobs" for members to take on at their own leisure. Each one will have a purpose and you will have the support you need if you need it. Here's to a new year of SPARTAC. View full article
  50. 1 point
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Spartan Tactical Group

The Spartan Tactical Group was organized in early 2016 to create a community for like-minded gamers. With a focus on teamwork, tactics and communication the group provides an experience lacking from many modern military shooters of today. Understanding the importance of brotherhood before victory, Spartan Tactical strives for a relaxed and light-hearted approach to not only the game, but our community as well. Hailing from all different backgrounds and walks of life, our membership is valued and our friends respected.

No matter the challenge, Spartans stand ready to answer the call.

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