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Joe

(E06) Chief Warrant Officer
  • Content count

    31
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    4
  • Country

    Canada

Joe last won the day on April 8

Joe had the most liked content!

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12 Good

About Joe

  • Rank
    Junior
  • Birthday 12/16/1978

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Profile Data

  • Enlistment Date 1481762157
  • Group Type 4
  1. Joe

    Op Timis Preem

    Op on hold till more favourable conditions.
  2. Joe

    Op Timis Preem

    Timis Preem apparently means "Vacuum Cleaner" in Pashtu. Now just say "Op Timis Preem" ou tloud.
  3. MISSION BRIEFING 13MAY2018 2100 EST 1800 PST (140200MAY18Z) BACKGROUND INFORMATION In the recently failed state of [Country] government forces have fallen apart, leaving local thugs and warlord free to impose their will locally. In the struggle for survival, underlined by a disdain (if not down right animosity) for former colonial powers, local "militias" have taken to hostage taking in order to gain ransom money. This has not deterred multiple organisations from sending in unprotected workers/missionaries to the area in an attempt to help. Local militias have scavenged assorted small arms and re purposed pick up trucks as technicals. Local militias are poorly trained and often under the influence of drugs or alcohol. Another militia garrison might respond to assist. Volunteers from [Organisation] have been taken hostages and have been moved into the top floor of a former government building near [Region] now used as as a local HQ and barrack. The hostages are expected to be kept on the top floor, as lower floors are being used as barracks. [Organisation] has offered a sizable prize for the safe return of their volunteer. MISSION & EXECUTION Spartac is tasked with rescuing all hostages in the building at [Grid] as soon as possible. Time: Night Objectives: Primary: Rescue Hostages Secondary: Recover any intel Tertiary: Inflict MAXIMUM casualties upon local militias Rules Of Engagement: FTE anyone armed or displaying hostile intent Threat Level: RED (DANGER). Insertion: Assault team at the TLs discretion, recommend roof top helicopter. Cordon: at TLs discretion, recommend ground vehicle. Overwatch by ground vehicle and walk. Respawn: Unlimited Extraction: Helicopter. Expect hot extract. Uniform: TLs discretion. Equipment: Assault: Light and fast. Overwatch: Terrain appropriate. Lots of ammo. Cordon/Ambush: Terrain appropriate. Heavy. Requirements: NVGs, Earplugs, flex cuffs. RISKS - CONCERNS - NOTES Assets: Little Bird, Chinook, Wheeled veh. Weather Report: Night time. No moon. Clear sky. Additional Information: There are other associated militias in the are, which might provide assistance to the local warlord. Role Play Requirements: If you die, you must talk like a pirate when respawned. Additional Intel: At briefing.
  4. Sorry about leaving so quick. Did I miss anything? While the approach was good (GJ Sparks), once at the Obj we started suffering. The first problem (IMHO) was us (blue) stopping in the open, making us a target while in sight of the obj. Once at the obj we suffered the same faith as Syrians using tanks without infantry support inside built up areas. I love (LOVE) tanks, they can be mobile firebases/bunkers with the infantry. Without infantry they are just bullet magnets. I think we could have offset a lot of the weaknesses had we had UAV support. I have very fond memories of rolling in with a tank supported with infantry on Liberation, so I know we can do better. I don't know what was said during the debrief, but I'm sure the kerfuffle with the ammo for the tanks was brought up. Honestly, this mission would be worth revisiting. Maybe one tank, one APC full of heavy infantry dismounts, and we would have rocked that shit. In closing, I am curious about what everyone's view distance was set at. I was engaging infantry at one point (using thermals) I heard lots of chatter about who was shooting at what, even though I call out bearings. My settings are maxed out...
  5. Joe

    Operation Squirt Control

    "Pack light"? Didn't we learn anything last time? Rifleman.
  6. Joe

    Operation Devil's NIght

    Some thoughts from last night: Good plan, if I say so myself, but like any good plan it didn't survive contact with the enemy. In hindsight we were less than 5 minutes off in setting up the mines at the entrance of the village, which would have made all the difference in the world. Had I been quicker in getting the overwatch position clearing organized, it likely would have went swimmingly. I kept expecting Arch's team to run out of ammo, but ultimately only Sawtes ran low. Maybe we should always bring at least some disposable AT capability, just in case. Thanks to Farsight for the speedball delivery. We could have rolled in a little heavier equipped, we just weren't used to that level of enemy activity. Excellent strafing run by Viking. As close and as effective as you could ever want. From my perspective everyone performed awesome. All in all we accomplished the mission. The people getting dropped and the overwhelming enemy force took from the fun somewhat.
  7. That's interesting. Never been on the receiving end of smoke and I never knew it would "rattle" people nearby. Those smoke rounds were purposefully landed there, with the expectation that you were about to break north any moment. I figured a little early wouldn't be catastrophic. Now that I know it creates suppression I will be more careful. I'm trying to track down the damage radius for mortar rounds. If anyone has any references, i am all ears. (Currently googling)
  8. Came to say pretty much what @sparkstable wrote. Again, good job @Trauma, I like that this mission was directly set up from last week's mission. Good pacing, and the evac under fire at the end was the cherry on the sundae. Watching the map contacts creep in closer and closer, waiting for permission to open up with the mortar was a bit nerve wracking . @CyphasCayne was reportedly injured by one of my rounds, which should not have happened. If you get hit by my indirect fire, let me know. I try to account for variables, putting them as close as possible, but friendly fire isn't cool on Ops. Good job everyone. 10/10 would mortar again.
  9. In for whatever. Of course I like mortars, but I won't be heartbroken if someone else wants it.
  10. Joe

    Operation Morning Star

    I'd try my hand at FAC. "Wings leveled" "Cleared hot"
  11. Joe

    Operation Pax Sparta

    More from my rambling debrief: Great job Red team. Great on the ambush, amazing volume of fire. Good movement up to the camp after the ambush. Good situational awareness shooting up the injured opfor waking up (sMoKe and Stillwater). Good calling out the enemy and reacting, on the way, at the ambush, at the camp, after securing the camp, and even while we were retreating. Still loving Stillwater picking up the M240 off of Tron's dead body. We should have been more mindful of our formations, and Etherwolf ran out of ammo.
  12. Joe

    20171203222429_1.jpg

    Who's got the big gun baby!
  13. Joe

    [LD] Operation Headstrong

    I'm in. MMG gunner preferred role, but can do LR radio if need be.
  14. Joe

    [LD] Operation Screwball

    I'll be Statler if someone wants to be my Waldorf.
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