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Standard Operating Procedures (SOPS)

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SPARTAN TACTICAL

STANDARD OPERATING PROCEDURES

 

Spartac is a PMC first and foremost, this means we aren't regimental when it comes to formalities and such. However we believe that certain actions should still be done in a structured fashion.

 

Inside you will find information regarding communications, convoy movements, reacting to contact and others.

 

The bread and butter of any armed force is its ability to communicate quickly and effectively, therefore we have drafted a way that is efficient down to the team level. Below is a brief rundown on the various radios, as well as the structure of how communications breakdown overall during operations.

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121.1-9 is team freq RT-7800S

121 TL chat AN/PRC 152

33 LR command/ CAS if there isn't a lot of assets RT1523G

34 LR asset (applicable if there is a need to quiet chatter on 33) RT1523G

 

RADIO ETIQUETTE 

To start, Comms need to be brief and clear. This is done by having pre-assigned call-signs. With call-signs we are able to know who  you are, and who  you are trying to talk to. This paints a clear picture of the battlefield for the operators. Following is how a clear and concise conversation should sound.

____________________(Who you are trying to call by call-sign) This is _____________________(Who you are by call-sign)  

The person being contacted will reply with __________________(your call-sign) This is _____________________________(Who you called) Send your message

You will then say your message IE "there are friendlies to your south please acknowledge"

They will reply making sure they got the info correct.(NOTE: if the message isn't as important there is no need to tie up comms by having the receiver of the message confirm the message.

NOTE: if you do not get a reply immediately hold comms for 10-15 seconds to make sure the person you are trying to reach isn't talking to their team, RTO, aircraft, or command. Sometimes there is more to the battlefield that you will not see/ hear.

Lastly brevity, and succinct, communications is the key. If you say something too fast the other parties will not understand the full message. if you take too long you are clogging up the channel when there may be more pertinent info to be relayed. A hasty and clear message will be the key to a successful mission.

 

TERMS AND PHRASES

Wilco= will comply

Bird= aircraft

Dustoff= medical evac

IDF= indirect fire

Runner= enemy combatant breaking contact

Send again= your last message was not understood please say it again

Repeat send= used to tell artillery that they need to send their last fire mission again. (this is why Gidget cringes every time you say it)

Send it= artillery is allowed to send their fire mission (see repeat annotation)

Relay to= ________ is out of com range for me but not for you so please relay this message to them

 

0 ZE RO
1 WUN
2 TOO
3 TREE
4 FOW ER
5 FIFE
6 SIX
7 SEV EN
8 AIT
9 NIN ER

 

 

 

 

 

 

 

 

 

 

A ALFA AL FAH
B BRAVO BRAH VOH
C CHARLIE CHAR LEE (or) SHAR LEE
D DELTA DELL TAH
E ECHO ECK OH
F FOXTROT FOKS TROT
G GOLF GOLF
H HOTEL HOH TELL
I INDIA IN DEE AH
J JULIETT JEW LEE ETT
K KILO KEY LOW
L LIMA LEE MAH
M MIKE MIKE
N NOVEMBER NO VEM BER
O OSCAR OSS CAH
P PAPA PAH PAH
Q QUEBEC KEH BECK
R ROMEO ROW ME OH
S SIERRA SEE AIR RAH
T TANGO TANG GO
U UNIFORM YOU NEE FORM (or) OO NEE FORM
V VICTOR VIK TAH
W WHISKEY WISS KEY
X XRAY ECKS RAY
Y YANKEE YANG KEY
Z ZULU

ZOO LOO

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CAS AND SUPPORT CALLING

____________ this is _____________ requesting CAS mission.

(Wait for reply)

  1. fly in from (cardinal direction)
  2.  Target and flight path marked on map
  3.  Target marked by laser
  4. Requesting _______(type of munition)

____________ this is _____________ requesting ARTY mission

(wait for reply)

  1. Target grid reference xxx-xxx
  2. Keypad number 1-9
  3. Number & type of rounds
  4. Confirm

MOVEMENT AND ENGAGING

Engaging the enemy and moving in a manner which provides cover for yourself and teammates whilst also setting up for better AOAs (Angles of attack) should become second nature. It all starts with some basic understanding and knowledge to expedite this process along, however as with any engagement this should be used as a reference, the actual situation will be more dynamic.

 

First and foremost is the ability to identify COVER and CONCEALMENT. These are broken down simply, CONCEALMENT hides you from the enemy but provides little to no protection IE hiding behind a bush will make you harder to see but just as easy to shoot at. COVER will hide you from the enemy and provide substantial protection from small arms fire and fragmentation IE a HESCO barrier will prevent the enemy seeing you and rounds cannot pass through it. Always try to move for cover first, large trees, concrete barriers etc, if none is available move from bush to bush quickly and remember. I'm up he see's me, I'm down he doesn't.cover_concealment.jpg.5fa1316a0cc7e761223dac03659b6d3f.jpg

Moving as a team will mean the difference between success and failure, a well organised team will stand a much better chance at overcoming most obstacles than a team with no cohesion. It is therefore necessary to understand some basic formations. These will allow you to be better positioned to fight a closing force, defend a location more efficiently and so on.

LINE

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Strong point: Full firepower forwards, great for minimizing friendly fire when engaging front. Can easily switch to engage targets to the rear.
Weak point: Sides are exposed, only one soldier will be able to engage contacts directly on the sides, meaning the rest of the formation needs to relocate to engage. Rear is exposed, so periodically it should be checked.

COLUMN

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Strong point: Ease of control and speed. This is the easiest formation to follow for movement. 
Weak point: Extremely vulnerable to attack from the front, only the pointman can immediately engage targets to the front. Most people need to relocate to engage, providing the enemy opportunity to do catastrophic damage.

(STAGGERED COLUMN IS BASICALLY THE SAME HOWEVER IT SPREADS THE FORCE IN TWO ACROSS ROADS TO DIMINISH IED DAMAGE)

WEDGE

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The wedge formation is the most sound option for protecting both the front and side flanks. The team can form quickly move into firing lines with with only half the unit needing to relocate if it is attacked on a flank. This should be the default formation for moving into unknown territory. If attacked from the sides now, at least half the group can immediately engage.

 

Proper space is vital in all formations and in element positioning in general. It should be large enough so that the entire unit doesn’t get blown up from a single explosion and minimises the number of people that will get pinned.

  • Ability to provide mutual support between elements.
  • Survivability of elements.

REACT TO CONTACT

  1. Call out contact immediately.
  2. Find and obtain the nearest fighting position.
    • This should ideally be a position in cover. A position in concealment is better than nothing, but but makes finding cover the next priority.
    • When caught out in the open, go prone immediately.
  3. Return fire immediately.
    • Even if enemy individuals cannot be distinguished, fire in the general direction contact came from. Keep an eye out for positions that are likely to have enemies.
    • Gaining fire superiority at the start of contact is a crucial advantage.
    • These first 3 steps are crucial and should be repeated throughout contact. See Basic Drill.
  4. Listen for orders.
    • The TL will rapidly start issuing orders in order to develop the situation.
    • Those next in command should be prepared to take command in case of casualty.
  5. Maintain contact with battle buddies.
    • Check if they are still alive and have immediate needs (smoke, cover, medical attention, etc).
  6. Observe the firefight as it develops.
    • Both friendly and enemy elements will be manoeuvring during contact.
    • Just because there is contact in a direction does not mean yet-undiscovered enemies are coming from a different direction.
    • Keep the TL up to date on known enemy positions.
  7. Take initiative.
    • This becomes easier with experience in Arma.
    • Fireteams have the front seat in a fight and have the best awareness of the fight.
    • Try to react to sudden opportunities or dangers.
    • This includes spotting better cover, high value enemy targets, flanking avenues, etc.
 
BREAK CONTACT

Sometimes the need arises to tactically advance in the opposite direction. In order to not turn this into an organized rout, it is vital to maintain cohesion, and maintain volume of fire on the enemy. There are two good ways to break contact:

BOUNDING

  1. The leader announces his intent to fall back to a position using bounding.
    • One of more elements are designated as base of fire.
  2. The base of fire element goes firm and starts suppressing the enemy.
    • Smoke can also be used to force certain enemies out of the fight.
  3. The bounding element moves to the rear of the element.
    • Use cover, concealment, terrain, or smoke.
  4. They occupy a spot where they will be able to act as base of fire support for the other element.
  5. They let the base of fire element know they have gone firm.
    • Upon hearing this, the base of fire element and bounding element switch roles.
  6. Repeat step 2-5 as necessary.

Note on bounds

  • There are two types of bounding, successive and alternating. Successive bounding is when one element takes the lead with the other element bounding up to them. Alternating bounding is where the elements bound past each other.
  • It’s up to the bounding element lead to decide where to stop.
  • He should keep in mind the nature of mutual support.

PEELING

  1. The leader announces his intent to fall back towards a position by peeling.
  2. While all other element members keep up to fight with the enemy, the point man moves to the rear of the element, in the peeling direction.
    • Always move behind the firing line, never in front of it.
    • Move safely: Use cover, concealment or terrain.
    • Avoid using smoke since it will not allow other element members to keep firing effectively.
  3. Some time after the point man has passed the second man in the element, he too moves to the rear of the element, in the peeling direction.
    • This is repeated for every element member.
  4. The last element member to move before the original point man is on point again will announce he is ‘last man’.
    • It’s his task to ensure no element members are still forward of the element.
  5. Repeat step 2-4 as necessary.
 
VEHICLES & CONVOYS
The main thing one must remember when taking a vehicle role is that you ultimately are there to support the infantry. It is not your job to run around pell-mell trying to rack up an impressive kill count; instead, you should do everything you can to work with friendly forces so that you can best support the infantry.
 
DISMOUNTING
When dismounting, infantry elements should provide 360° security as a standard. They should also try to get at least fifteen meters of clearance from the vehicle to help protect against primary or secondary explosions in the event that it is engaged.
 
SITUATIONAL AWARENESS
Everyone in a vehicle must scan their sectors to maintain situational awareness at all times. Vigilance will help to spot enemy ambushers and spoil their element of surprise. The sector a person scans will depend upon where they are placed in the vehicle. For an MRAP, basic sectors are depicted below. 360° coverage is the ultimate goal.
 
HERRINGBONE

The herringbone is used to disperse the platoon when travelling in the column formation. It maybe used during air attacks or when you must stop during movement. It lets the convoy move to covered and concealed positions off a road or from an open area and establishes all-round security without detailed instructions being issued. The vehicles are re-positioned as necessary to take advantage of the best cover, concealment, and fields of fire. Crew members dismount and establish security.

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COIL

The coil is used to provide all-round (360 degree) security and observation when the unit is stationary. It is useful for tactical refuelling, resupply, and issuing orders. Because it presents an easy target, it is not designed to be used for long periods during daylight. Fig7-8.gif.6783d9328a0c4c3c49d9e707fc9ece19.gif

 

HELICOPTERS

 

MOUNTING

When ordered to mount the helicopter for insertion, transportation, or evac first form a 360 area of security around the helo (Except when at base) 

Squad leads decide which squad will board the helo first, second, third etc. As the selected squad boards the other squads will maintain 360 security

Squad lead will post up outside the helicopter as your squad boards. Squad lead should be last man in 

As you board call out over your local radio (Your name) On board. 

Squad leader call out over team lead radio (colour) squad in

Continue until all squads are inside the helo

While in the helo keep chatter to a minimum and keep radios clear for emergency communications

 

DISMOUNTING

DO NOT dismount the helicopter until the PILOT says that it is safe to dismount! Pilot will radio "All Teams Dismount" indicating that the helicopter is stable and it is safe to dismount the aircraft. 

When ordered to dismount the helicopter dismount and move about 10-15 meters away from the helicopter before taking a knee or prone position and maintaining 360 security 

Call over your local radio (Your name) and the general direction you are covering eg (Mcgee South East) 

If you notice that someone has already called a direction then pick another direction to cover, if all directions are covered then move to the area with the least amount of people

Squad/team leads will be the last to dismount the helicopter the last one out will call "All out spin off" indicating it is safe for the pilot to depart

Please note that these will be updated as necessary and are to be considered WIP

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Spartan Tactical Group

The Spartan Tactical Group was organized in early 2016 to create a community for like-minded gamers. With a focus on teamwork, tactics and communication the group provides an experience lacking from many modern military shooters of today. Understanding the importance of brotherhood before victory, Spartan Tactical strives for a relaxed and light-hearted approach to not only the game, but our community as well. Hailing from all different backgrounds and walks of life, our membership is valued and our friends respected.

No matter the challenge, Spartans stand ready to answer the call.

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